Advanced match analysis
progoatherder vs Zanatta048
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 5270
- Duration
- 27:20
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
progoatherder
Ra · Elo 950 +16
27:20
Match length
Defeated
Zanatta048
Poseidon · Elo 912 -16
55.4% win probability
Pre-match · progoatherder favored
win probability 44.6%
Key momentsIn match order
progoatherder
Ra · Blue- EAPM
- 36.1
- Favorite unit
- Spearman 98 fielded
- Largest army
- 178
- First expansion
- 7:05
Age path
BastClassical · Est. start 4:21
SobekHeroic · Est. start 12:46
OsirisMythic · Est. start 17:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production178 military units
No post-game awards
Zanatta048
Poseidon · Red- EAPM
- 23.0
- Favorite unit
- Toxotes 63 fielded
- Largest army
- 189
- First expansion
- 5:30
Age path
HermesClassical · Research start 2:58
DionysusHeroic · Research start 20:42
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom10 expansion build events
Market economy1,500 total resource volume
Large army production189 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
progoatherder
Bought
No buys
Sold
No sells
Total player market volume0
Zanatta048
Bought
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.