Replay-derived match flow, timings, and composition.

Advanced match analysis

progoatherder vs Zanatta048

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
5270
Duration
27:20
Patch
19.17020
Played
· 11 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
progoatherder Ra · Elo 950 +16
27:20 Match length
Defeated
Zanatta048 Poseidon · Elo 912 -16
55.4% win probability Pre-match · progoatherder favored win probability 44.6%
Key momentsIn match order
Fastest Classical
3:58* Zanatta048 Hermes · estimated
First pressure
4:20 Zanatta048 Stable
First extra TC
5:30 Zanatta048 Town Center
Market timing
7:51 Zanatta048 Market
Armory timing
11:16 progoatherder Armory
Fastest Heroic
14:01* progoatherder Sobek · estimated
Fortress timing
16:38 progoatherder Migdol Stronghold
Fastest Mythic
19:41* progoatherder Osiris · estimated

progoatherder

Ra · Blue
Win 950 +16
EAPM
36.1
Favorite unit
Spearman
98 fielded
Largest army
178
First expansion
7:05
Age path
BastClassical · Est. start 4:21
SobekHeroic · Est. start 12:46
OsirisMythic · Est. start 17:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production178 military units
No post-game awards

Zanatta048

Poseidon · Red
Loss 912 -16
EAPM
23.0
Favorite unit
Toxotes
63 fielded
Largest army
189
First expansion
5:30
Age path
HermesClassical · Research start 2:58
DionysusHeroic · Research start 20:42
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom10 expansion build events
Market economy1,500 total resource volume
Large army production189 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

progoatherder

Bought

No buys

Sold

No sells

Total player market volume0

Zanatta048

Bought

Food300
Wood800

Sold

Food400
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

progoatherder

Army · 178

Units

Spearman98
Slinger35
Sphinx11
Axeman10
Camel Rider9
Petsuchos8
War Elephant3
Chariot Archer2
Catapult1
Siege Tower1
Buildings 16 types
Farm43
House17
Granary7
Mining Camp7
Barracks4
Migdol Stronghold4
Lumber Camp3
Town Center2
Wall2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Eclipse1
Locust Swarm1
Rain1
Son Of Osiris1

Zanatta048

Army · 189

Units

Toxotes63
Hippeus56
Peltast20
Prodromos16
Hoplite8
Hypaspist8
Theseus5
Atalanta4
Centaur4
Hippolyta3
Hydra2
Buildings 13 types
Farm27
House19
Town Center10
Storehouse8
Sentry Tower5
Archery Range4
Stable4
Military Academy2
Armory1
Fortress1
Granary1
Market1
Temple1
God powers 6 invoked
Bronze4
Cease Fire1
Lure1