Replay-derived match flow, timings, and composition.

Advanced match analysis

Alexis + mmedinacaro vs Dakrugman54 + chemistryguy700

Queue
Ranked 2v2 Supremacy
Map
Midgard
Map Seed
24943
Duration
26:27
Patch
19.17020
Played
· 11 hours ago
Midgard map preview
MapMidgard
Defeat Team Elo 796
Alexis Hades · Elo 754 -15
mmedinacaro Tsukuyomi · Elo 837 -12
26:27 Match length
Victory Team Elo 944
Dakrugman54 Quetzalcoatl · Elo 943 +11
chemistryguy700 Zeus · Elo 944 +10
29.9% win probability Pre-match · Dakrugman54 + chemistryguy700 favored win probability 70.1%
Key momentsIn match order
Fastest Classical
4:23* chemistryguy700 Athena · estimated
First pressure
4:27 Alexis Stable
First extra TC
6:33 chemistryguy700 Town Center
Armory timing
8:16 mmedinacaro Armory
Market timing
9:56 Dakrugman54 Market
Fastest Heroic
17:34* chemistryguy700 Apollo · estimated
Fortress timing
18:26 chemistryguy700 Fortress
Fastest Mythic
21:47* chemistryguy700 Hera · estimated

Alexis

Hades · Blue · Team 1
Loss 754 -15
EAPM
27.5
Favorite unit
Toxotes
68 fielded
Largest army
153
First expansion
7:29
Age path
AresClassical · Est. start 3:35
ApolloHeroic · Est. start 19:09
ArtemisMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment1 dock build events
Large army production153 military units
No post-game awards

Dakrugman54

Quetzalcoatl · Peach · Team 2
Win 943 +11
EAPM
59.3
Favorite unit
Coyote Warrior
468 fielded
Largest army
1,191
First expansion
16:27
Age path
HuehuecoyotlClassical · Research start 3:58
CoatlicueHeroic · Research start 23:53
MythicNot reached
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy3,800 total resource volume
Large army production1,191 military units
No post-game awards

mmedinacaro

Tsukuyomi · Red · Team 1
Loss 837 -12
EAPM
39.1
Favorite unit
Yumi Archer
29 fielded
Largest army
115
First expansion
9:38
Age path
Inari OkamiClassical · Est. start 4:50
HachimanHeroic · Research start 20:49
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment4 dock build events
Large army production115 military units
No post-game awards

chemistryguy700

Zeus · Maroon · Team 2
Win 944 +10
EAPM
19.0
Favorite unit
Hoplite
103 fielded
Largest army
122
First expansion
6:33
Age path
AthenaClassical · Research start 3:23
ApolloHeroic · Research start 16:19
HeraMythic · Research start 19:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment5 dock build events
Large army production122 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,800 total volume

Alexis

Bought

No buys

Sold

No sells

Total player market volume0

Dakrugman54

Bought

Food1,200

Sold

Wood2,600
Total player market volume3,800

mmedinacaro

Bought

No buys

Sold

No sells

Total player market volume0

chemistryguy700

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alexis

Army · 153

Units

Toxotes68
Hoplite26
Hippeus24
Peltast15
Hypaspist12
Achilles3
Manticore2
Petrobolos2
Chiron1
Buildings 13 types
Farm55
House24
Archery Range9
Storehouse9
Military Academy7
Granary4
Fortress2
Stable2
Temple2
Armory1
Dock1
Market1
Town Center1
God powers 2 invoked
Sentinel1
Underworld Passage1

Dakrugman54

Army · 1191

Units

Coyote Warrior468
Tequihua Archer350
Ocelotl Warrior210
Tlamanih Spearman108
Warrior Priest37
Chaneque18
Buildings 12 types
Farm37
House27
Calpulli7
War Hut5
Nobles Hut4
Great Temple2
Town Center2
Armory1
Market1
Smoke Trap1
Spike Trap1
Temple1
God powers 4 invoked
Tailwind2
Earth Monster1
Lullaby1

mmedinacaro

Army · 115

Units

Yumi Archer29
Naginata Rider21
Samurai13
Yari Spearman11
Yumi Horse Archer11
Onna Musha8
Daimyo7
Shinobi7
Bushi3
Kitsune3
Oyumi2
Buildings 15 types
Farm30
House21
Sentry Tower11
Watermill9
Mining Camp Japanese6
Dock4
Town Center4
Wall4
Dojo3
Stable Japanese3
Guardhouse2
Shrine Japanese2
Armory1
Castle1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

chemistryguy700

Army · 122

Units

Hoplite103
Medusa7
Jason3
Petrobolos3
Heracles2
Scylla2
Odysseus1
Pentekonter1
Buildings 13 types
Farm23
House18
Storehouse8
Military Academy7
Archery Range5
Dock5
Granary4
Temple4
Fortress3
Town Center3
Sentry Tower2
Armory1
Market1
God powers 6 invoked
Bolt2
Restoration2
Lightning Storm1
Underworld Passage1