Advanced match analysis
Alexis + mmedinacaro vs Dakrugman54 + chemistryguy700
- Queue
- Ranked 2v2 Supremacy
- Map
- Midgard
- Map Seed
- 24943
- Duration
- 26:27
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeat
Team Elo 796
Alexis
Hades · Elo 754 -15
mmedinacaro
Tsukuyomi · Elo 837 -12
26:27
Match length
Victory
Team Elo 944
Dakrugman54
Quetzalcoatl · Elo 943 +11
chemistryguy700
Zeus · Elo 944 +10
29.9% win probability
Pre-match · Dakrugman54 + chemistryguy700 favored
win probability 70.1%
Key momentsIn match order
Alexis
Hades · Blue · Team 1- EAPM
- 27.5
- Favorite unit
- Toxotes 68 fielded
- Largest army
- 153
- First expansion
- 7:29
Age path
AresClassical · Est. start 3:35
ApolloHeroic · Est. start 19:09
ArtemisMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment1 dock build events
Large army production153 military units
No post-game awards
Dakrugman54
Quetzalcoatl · Peach · Team 2- EAPM
- 59.3
- Favorite unit
- Coyote Warrior 468 fielded
- Largest army
- 1,191
- First expansion
- 16:27
Age path
HuehuecoyotlClassical · Research start 3:58
CoatlicueHeroic · Research start 23:53
MythicNot reached
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy3,800 total resource volume
Large army production1,191 military units
No post-game awards
mmedinacaro
Tsukuyomi · Red · Team 1- EAPM
- 39.1
- Favorite unit
- Yumi Archer 29 fielded
- Largest army
- 115
- First expansion
- 9:38
Age path
Inari OkamiClassical · Est. start 4:50
HachimanHeroic · Research start 20:49
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment4 dock build events
Large army production115 military units
No post-game awards
chemistryguy700
Zeus · Maroon · Team 2- EAPM
- 19.0
- Favorite unit
- Hoplite 103 fielded
- Largest army
- 122
- First expansion
- 6:33
Age path
AthenaClassical · Research start 3:23
ApolloHeroic · Research start 16:19
HeraMythic · Research start 19:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment5 dock build events
Large army production122 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,800 total volume›
Alexis
Bought
No buys
Sold
No sells
Total player market volume0
Dakrugman54
Bought
Sold
Total player market volume3,800
mmedinacaro
Bought
No buys
Sold
No sells
Total player market volume0
chemistryguy700
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.