Replay-derived match flow, timings, and composition.

Advanced match analysis

ggmp vs trollpack

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
23346
Duration
15:39
Patch
19.17020
Played
· 10 hours ago
Giza map preview
MapGiza
Winner
ggmp Quetzalcoatl · Elo 1809 +21
15:39 Match length
Defeated
trollpack Huitzilopochtli · Elo 1878 -21
40.2% win probability Pre-match · trollpack favored · Upset win probability 59.8%
Key momentsIn match order
First pressure
2:59 ggmp Warrior Priest trained
Fastest Classical
4:25* ggmp Patecatl · estimated
First extra TC
5:22 trollpack Town Center
Armory timing
10:28 trollpack Armory
Fastest Heroic
13:33* ggmp Coatlicue · estimated

ggmp

Quetzalcoatl · Blue
Win 1809 +21
EAPM
90.4
Favorite unit
Tequihua Archer
37 fielded
Largest army
100
First expansion
—
Age path
PatecatlClassical · Research start 3:25
CoatlicueHeroic · Research start 12:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production100 military units
No post-game awards

trollpack

Huitzilopochtli · Red
Loss 1878 -21
EAPM
110.3
Favorite unit
Tequihua Archer
205 fielded
Largest army
292
First expansion
5:22
Age path
MalinalxochitlClassical · Research start 3:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production292 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ggmp

Army · 100

Units

Tequihua Archer37
Coyote Warrior23
Ocelotl Warrior21
Warrior Priest12
Centzon Totochtin3
Eagle Warrior2
Tlamanih Spearman2
Buildings 6 types
House14
Calpulli9
Nobles Hut2
War Hut2
Armory1
Temple1
God powers 2 invoked
Agave Bloom1
Earth Monster1

trollpack

Army · 292

Units

Tequihua Archer205
Tlamanih Spearman59
Warrior Priest25
Maquizcoatl3
Buildings 7 types
House16
Calpulli7
Spike Trap3
War Hut3
Armory1
Temple1
Town Center1
God powers 2 invoked
Blood Pact1
Infestation1