Advanced match analysis
ResilienteMx + TioPatinhas vs Gribodemon + Longsh0t--->
- Queue
- Ranked 2v2 Supremacy
- Map
- Midgard
- Map Seed
- 18174
- Duration
- 15:36
- Patch
- 19.17020
- Played
- · 9 hours ago
Victory
Team Elo 1326
ResilienteMx
Hades · Elo 1263 +6
<color="0,0,255">TioPatinhas
Freyr · Elo 1389 +4
15:36
Match length
Defeat
Team Elo 1016
Gribodemon
Zeus · Elo 1017 -5
Longsh0t--->
Demeter · Elo 1016 -5
85.6% win probability
Pre-match · ResilienteMx + TioPatinhas favored
win probability 14.4%
Key momentsIn match order
ResilienteMx
Hades · Blue · Team 1- EAPM
- 31.6
- Favorite unit
- Hypaspist 19 fielded
- Largest army
- 58
- First expansion
- 7:35
Age path
AresClassical · Research start 4:32
ApolloHeroic · Research start 6:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
No post-game awards
Gribodemon
Zeus · Cyan · Team 2- EAPM
- 34.8
- Favorite unit
- Hoplite 34 fielded
- Largest army
- 45
- First expansion
- —
Age path
AthenaClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
No post-game awards
<color="0,0,255">TioPatinhas
Freyr · Yellow · Team 1- EAPM
- 31.1
- Favorite unit
- Hersir 48 fielded
- Largest army
- 58
- First expansion
- 9:15
Age path
UllrClassical · Est. start 4:49
AegirHeroic · Est. start 7:41
VidarMythic · Est. start 11:37
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment5 dock build events
Market economy200 total resource volume
No post-game awards
Longsh0t--->
Demeter · Mint · Team 2- EAPM
- 27.8
- Favorite unit
- Toxotes 57 fielded
- Largest army
- 85
- First expansion
- —
Age path
AresClassical · Research start 3:00
HestiaHeroic · Timing unavailable
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy700 total resource volume
Large army production85 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
ResilienteMx
Bought
No buys
Sold
No sells
Total player market volume0
Gribodemon
Bought
No buys
Sold
No sells
Total player market volume0
<color="0,0,255">TioPatinhas
Bought
Sold
No sells
Total player market volume200
Longsh0t--->
Bought
No buys
Sold
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.