Replay-derived match flow, timings, and composition.

Advanced match analysis

ResilienteMx + TioPatinhas vs Gribodemon + Longsh0t--->

Queue
Ranked 2v2 Supremacy
Map
Midgard
Map Seed
18174
Duration
15:36
Patch
19.17020
Played
· 9 hours ago
Midgard map preview
MapMidgard
Victory Team Elo 1326
ResilienteMx Hades · Elo 1263 +6
<color="0,0,255">TioPatinhas Freyr · Elo 1389 +4
15:36 Match length
Defeat Team Elo 1016
Gribodemon Zeus · Elo 1017 -5
Longsh0t---> Demeter · Elo 1016 -5
85.6% win probability Pre-match · ResilienteMx + TioPatinhas favored win probability 14.4%
Key momentsIn match order
Fastest Classical
4:00* Longsh0t---> Ares · estimated
First pressure
4:23 <color="0,0,255">TioPatinhas Hersir trained
Armory timing
6:02 ResilienteMx Armory
First extra TC
7:35 ResilienteMx Town Center
Fastest Heroic
7:53* ResilienteMx Apollo · estimated
Market timing
8:36 <color="0,0,255">TioPatinhas Market
Fortress timing
9:44 ResilienteMx Fortress
Fastest Mythic
13:37* <color="0,0,255">TioPatinhas Vidar · estimated

ResilienteMx

Hades · Blue · Team 1
Win 1263 +6
EAPM
31.6
Favorite unit
Hypaspist
19 fielded
Largest army
58
First expansion
7:35
Age path
AresClassical · Research start 4:32
ApolloHeroic · Research start 6:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
No post-game awards

Gribodemon

Zeus · Cyan · Team 2
Loss 1017 -5
EAPM
34.8
Favorite unit
Hoplite
34 fielded
Largest army
45
First expansion
—
Age path
AthenaClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
No post-game awards

<color="0,0,255">TioPatinhas

Freyr · Yellow · Team 1
Win 1389 +4
EAPM
31.1
Favorite unit
Hersir
48 fielded
Largest army
58
First expansion
9:15
Age path
UllrClassical · Est. start 4:49
AegirHeroic · Est. start 7:41
VidarMythic · Est. start 11:37
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment5 dock build events
Market economy200 total resource volume
No post-game awards

Longsh0t--->

Demeter · Mint · Team 2
Loss 1016 -5
EAPM
27.8
Favorite unit
Toxotes
57 fielded
Largest army
85
First expansion
—
Age path
AresClassical · Research start 3:00
HestiaHeroic · Timing unavailable
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy700 total resource volume
Large army production85 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

ResilienteMx

Bought

No buys

Sold

No sells

Total player market volume0

Gribodemon

Bought

No buys

Sold

No sells

Total player market volume0

<color="0,0,255">TioPatinhas

Bought

Wood200

Sold

No sells

Total player market volume200

Longsh0t--->

Bought

No buys

Sold

Wood700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ResilienteMx

Army · 58

Units

Hypaspist19
Toxotes17
Peltast12
Ajax5
Achilles3
Chiron2
Buildings 11 types
Storehouse14
House11
Stable4
Dock3
Archery Range2
Military Academy2
Town Center2
Armory1
Fortress1
Granary1
Temple1
God powers 1 invoked
Sentinel1

Gribodemon

Army · 45

Units

Hoplite34
Minotaur7
Heracles2
Jason2
Buildings 9 types
House7
Farm4
Granary3
Storehouse3
Military Academy2
Armory1
Dock1
Sentry Tower1
Temple1
God powers 3 invoked
Bolt2
Restoration1

<color="0,0,255">TioPatinhas

Army · 58

Units

Hersir48
Huskarl4
Fafnir3
Hirdman2
Throwing Axeman1
Buildings 10 types
House17
Longhouse6
Dock5
Great Hall5
Hill Fort5
Town Center4
Ox Cart Building3
Armory1
Market1
Temple1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

Longsh0t--->

Army · 85

Units

Toxotes57
Hoplite13
Cyclops11
Iolaus2
Orpheus2
Buildings 7 types
House13
Granary5
Archery Range3
Military Academy2
Storehouse2
Market1
Temple1
God powers 3 invoked
Wither2
Pestilence1