Replay-derived match flow, timings, and composition.

Advanced match analysis

Professor pAra vs TheGoldenGod

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
16082
Duration
25:19
Patch
19.17020
Played
· 9 hours ago
Alfheim map preview
MapAlfheim
Winner
Professor pAra Hades · Elo 1019 +18
25:19 Match length
Defeated
TheGoldenGod Amaterasu · Elo 1022 -18
49.6% win probability Pre-match · TheGoldenGod favored · Upset win probability 50.4%
Key momentsIn match order
First pressure
3:58 TheGoldenGod Stable Japanese
Fastest Classical
4:23* TheGoldenGod Ame No Uzume · estimated
Armory timing
6:14 TheGoldenGod Armory
Market timing
8:32 TheGoldenGod Market
Fastest Heroic
8:59* TheGoldenGod Raijin · estimated
First extra TC
9:02 TheGoldenGod Town Center
Fortress timing
12:08 Professor pAra Fortress
Fastest Mythic
16:06* Professor pAra Hephaestus · estimated

Professor pAra

Hades · Blue
Win 1019 +18
EAPM
40.4
Favorite unit
Hoplite
48 fielded
Largest army
140
First expansion
16:45
Age path
AthenaClassical · Research start 3:38
AphroditeHeroic · Research start 8:20
HephaestusMythic · Research start 14:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,500 total resource volume
Large army production140 military units
No post-game awards

TheGoldenGod

Amaterasu · Red
Loss 1022 -18
EAPM
50.7
Favorite unit
Yumi Archer
57 fielded
Largest army
297
First expansion
9:02
Age path
Ame No UzumeClassical · Est. start 3:23
RaijinHeroic · Est. start 7:44
TakemikazuchiMythic · Est. start 19:10
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production297 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Professor pAra

Bought

No buys

Sold

Food500
Wood1,000
Total player market volume1,500

TheGoldenGod

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Professor pAra

Army · 140

Units

Hoplite48
Peltast27
Hypaspist25
Toxotes20
Gastraphetoros7
Achilles4
Ajax4
Chiron2
Perseus2
Minotaur1
Buildings 13 types
Farm40
House18
Storehouse8
Granary6
Armory4
Archery Range3
Fortress3
Military Academy3
Market2
Sentry Tower2
Stable2
Temple1
Town Center1
God powers 4 invoked
Curse2
Plenty Vault1
Sentinel1

TheGoldenGod

Army · 297

Units

Yumi Archer57
Naginata Rider51
Bushi38
Yumi Horse Archer38
Shinobi33
Samurai23
Yari Spearman22
Oyumi19
Daimyo7
Onna Musha6
Kamaitachi2
Kitsune1
Buildings 13 types
Farm35
House16
Watermill13
Guardhouse9
Mining Camp Japanese8
Castle3
Dojo3
Shrine Japanese3
Town Center3
Market2
Stable Japanese2
Armory1
Temple1
God powers 2 invoked
Goshinboku1
Thunder Burst1