Advanced match analysis
Professor pAra vs TheGoldenGod
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 16082
- Duration
- 25:19
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
Professor pAra
Hades · Elo 1019 +18
25:19
Match length
Defeated
TheGoldenGod
Amaterasu · Elo 1022 -18
49.6% win probability
Pre-match · TheGoldenGod favored · Upset
win probability 50.4%
Key momentsIn match order
Professor pAra
Hades · Blue- EAPM
- 40.4
- Favorite unit
- Hoplite 48 fielded
- Largest army
- 140
- First expansion
- 16:45
Age path
AthenaClassical · Research start 3:38
AphroditeHeroic · Research start 8:20
HephaestusMythic · Research start 14:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,500 total resource volume
Large army production140 military units
No post-game awards
TheGoldenGod
Amaterasu · Red- EAPM
- 50.7
- Favorite unit
- Yumi Archer 57 fielded
- Largest army
- 297
- First expansion
- 9:02
Age path
Ame No UzumeClassical · Est. start 3:23
RaijinHeroic · Est. start 7:44
TakemikazuchiMythic · Est. start 19:10
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production297 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Professor pAra
Bought
No buys
Sold
Total player market volume1,500
TheGoldenGod
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.