Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs ggmp

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
7600
Duration
13:58
Patch
19.17020
Played
· 9 hours ago
Giza map preview
MapGiza
Winner
horvath Freyr · Elo 1729 +20
13:58 Match length
Defeated
ggmp Quetzalcoatl · Elo 1788 -20
41.6% win probability Pre-match · ggmp favored · Upset win probability 58.4%
Key momentsIn match order
First pressure
3:00 ggmp Warrior Priest trained
Fastest Classical
4:24* horvath Freyja · estimated
Armory timing
11:34 horvath Armory

horvath

Freyr · Blue
Win 1729 +20
EAPM
63.8
Favorite unit
Raiding Cavalry
56 fielded
Largest army
94
First expansion
—
Age path
FreyjaClassical · Research start 3:24
AegirHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Large army production94 military units
No post-game awards

ggmp

Quetzalcoatl · Red
Loss 1788 -20
EAPM
76.9
Favorite unit
Tequihua Archer
37 fielded
Largest army
92
First expansion
—
Age path
PatecatlClassical · Research start 3:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production92 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army · 94

Units

Raiding Cavalry56
Throwing Axeman30
Hersir6
Valkyrie2
Buildings 7 types
House14
Wall10
Ox Cart Building4
Great Hall3
Longhouse3
Armory2
Temple1
God powers None invoked

No god powers recorded.

ggmp

Army · 92

Units

Tequihua Archer37
Ocelotl Warrior26
Warrior Priest20
Tlamanih Spearman5
Centzon Totochtin2
Coyote Warrior2
Buildings 7 types
House12
Farm9
Calpulli6
Wall3
Nobles Hut2
War Hut2
Temple1
God powers 2 invoked
Agave Bloom1
Tailwind1