Advanced match analysis
UnshapedMite982 vs Resign Now
- Queue
- Ranked 1v1 Deathmatch
- Map
- Valley Of Kings
- Map Seed
- 20722
- Duration
- 5:29
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
UnshapedMite982
Ra · Elo 979 -21
5:29
Match length
Winner
Resign Now
Kronos · Elo 1291 +5
14.2% win probability
Pre-match · Resign Now favored
win probability 85.8%
Key momentsIn match order
UnshapedMite982
Ra · Blue- EAPM
- 45.2
- Favorite unit
- Axeman 37 fielded
- Largest army
- 80
- First expansion
- 1:50
Age path
BastClassical · Research start 1:05
SobekHeroic · Research start 3:32
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production80 military units
No post-game awards
Resign Now
Kronos · Red- EAPM
- 39.0
- Favorite unit
- Fanatic 50 fielded
- Largest army
- 95
- First expansion
- 1:42
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Large army production95 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
UnshapedMite982
Army · 80Units
Buildings ›12 types
God powers ›None invoked
No god powers recorded.