Replay-derived match flow, timings, and composition.

Advanced match analysis

UnshapedMite982 vs Resign Now

Queue
Ranked 1v1 Deathmatch
Map
Valley Of Kings
Map Seed
20722
Duration
5:29
Patch
19.17020
Played
· 9 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
UnshapedMite982 Ra · Elo 979 -21
5:29 Match length
Winner
Resign Now Kronos · Elo 1291 +5
14.2% win probability Pre-match · Resign Now favored win probability 85.8%
Key momentsIn match order
Market timing
0:26 Resign Now Market
First pressure
0:28 Resign Now Military Barracks
Fortress timing
0:55 Resign Now Palace
First extra TC
1:42 Resign Now Town Center
Fastest Classical
2:04* Resign Now Prometheus · estimated
Fastest Heroic
3:19* Resign Now Rheia · estimated

UnshapedMite982

Ra · Blue
Loss 979 -21
EAPM
45.2
Favorite unit
Axeman
37 fielded
Largest army
80
First expansion
1:50
Age path
BastClassical · Research start 1:05
SobekHeroic · Research start 3:32
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production80 military units
No post-game awards

Resign Now

Kronos · Red
Win 1291 +5
EAPM
39.0
Favorite unit
Fanatic
50 fielded
Largest army
95
First expansion
1:42
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Large army production95 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UnshapedMite982

Army · 80

Units

Axeman37
Slinger27
Petsuchos7
Spearman4
Sphinx4
Mercenary1
Buildings 12 types
Barracks13
House12
Town Center3
Mining Camp2
Granary1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

Resign Now

Army · 95

Units

Fanatic50
Contarius25
Arcus15
Fire Siphon5
Buildings 7 types
Military Barracks15
Manor6
Palace5
Mirror Tower4
Town Center4
Market1
Temple1
God powers 1 invoked
Traitor1