Replay-derived match flow, timings, and composition.

Advanced match analysis

بوراوي الحنش + MothaFudha! vs MayronYTG + Aewa2010

Queue
Ranked 2v2 Supremacy
Map
Blue Lagoon
Map Seed
30688
Duration
46:27
Patch
19.17020
Played
· 9 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Victory Team Elo 870
بوراوي الحنش Zeus · Elo 882 +14
MothaFudha! Loki · Elo 857 +14
46:27 Match length
Defeat Team Elo 787
MayronYTG Set · Elo 787 -35
Aewa2010 Gaia · Elo 787 -35
61.7% win probability Pre-match · بوراوي الحنش + MothaFudha! favored win probability 38.3%
Key momentsIn match order
First pressure
3:53 MothaFudha! Hersir trained
Fastest Classical
4:08* بوراوي الحنش Athena · estimated
Market timing
4:43 MothaFudha! Market
Armory timing
5:44 MothaFudha! Armory
Fastest Heroic
7:28* MothaFudha! Bragi · estimated
First extra TC
12:50 MothaFudha! Town Center
Fortress timing
20:25 بوراوي الحنش Fortress
Fastest Mythic
24:23* MothaFudha! Hel · estimated

بوراوي الحنش

Zeus · Blue · Team 1
Win 882 +14
EAPM
29.2
Favorite unit
Hippeus
112 fielded
Largest army
209
First expansion
15:34
Age path
AthenaClassical · Est. start 3:08
ApolloHeroic · Est. start 15:10
HeraMythic · Est. start 23:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling71 wall build events
Market economy2,200 total resource volume
Large army production209 military units
No post-game awards

MayronYTG

Set · Red · Team 2
Loss 787 -35
EAPM
15.6
Favorite unit
Slinger
34 fielded
Largest army
68
First expansion
21:47
Age path
PtahClassical · Research start 3:08
SekhmetHeroic · Research start 15:36
ThothMythic · Research start 32:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
No post-game awards

MothaFudha!

Loki · Yellow · Team 1
Win 857 +14
EAPM
28.4
Favorite unit
Hersir
174 fielded
Largest army
306
First expansion
12:50
Age path
ForsetiClassical · Est. start 3:25
BragiHeroic · Est. start 6:13
HelMythic · Est. start 22:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom14 expansion build events
Heavy walling8 wall build events
Market economy8,300 total resource volume
Large army production306 military units
No post-game awards

Aewa2010

Gaia · Green · Team 2
Loss 787 -35
EAPM
12.0
Favorite unit
Dryad
49 fielded
Largest army
149
First expansion
13:37
Age path
OceanusClassical · Research start 4:06
TheiaHeroic · Research start 24:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
Large army production149 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,600 total volume

بوراوي الحنش

Bought

Food2,200

Sold

No sells

Total player market volume2,200

MayronYTG

Bought

No buys

Sold

No sells

Total player market volume0

MothaFudha!

Bought

Food2,300
Wood1,500

Sold

Food2,200
Wood2,300
Total player market volume8,300

Aewa2010

Bought

Food400

Sold

Food100
Wood600
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

بوراوي الحنش

Army · 209

Units

Hippeus112
Toxotes77
Minotaur9
Medusa7
Bellerophon1
Heracles1
Jason1
Odysseus1
Buildings 14 types
Wall71
Farm24
Storehouse19
House16
Archery Range15
Sentry Tower13
Stable10
Granary6
Town Center4
Fortress3
Armory2
Market2
Temple2
Wonder1
God powers 8 invoked
Restoration3
Lightning Storm2
Bolt1
Titan Gate1
Underworld Passage1

MayronYTG

Army · 68

Units

Slinger34
Chariot Archer21
War Elephant7
Spearman5
Scarab1
Buildings 15 types
Wall29
Farm10
House10
Migdol Stronghold4
Mining Camp4
Lumber Camp3
Temple3
Town Center2
Armory1
Barracks1
Granary1
Market1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 5 invoked
Citadel2
Meteor1
Shifting Sands1
Vision1

MothaFudha!

Army · 306

Units

Hersir174
Raiding Cavalry105
Portable Ram16
Fire Giant7
Battle Boar2
Frost Giant2
Buildings 13 types
Farm66
Ox Cart Building21
House20
Great Hall9
Wall8
Town Center7
Village Center7
Market5
Temple4
Hill Fort3
Wonder3
Longhouse2
Armory1
God powers 6 invoked
Healing Spring2
Flaming Weapons1
Nidhogg1
Spy1
Titan Gate1

Aewa2010

Army · 149

Units

Dryad49
Katapeltes43
Murmillo23
Arcus21
Destroyer5
Cheiroballista4
Oracle3
Caladria1
Buildings 10 types
Farm12
Manor10
Armory2
Counter Barracks2
Economic Guild2
Military Barracks2
Palace2
Temple2
Town Center2
Market1
God powers 7 invoked
Gaia Forest4
Hesperides Tree2
Carnivora1