Replay-derived match flow, timings, and composition.

Advanced match analysis

MAREK + OhnePixel + andrick99ruan vs Rhogal + KEKOLAYZIR + DJANGO

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
30831
Duration
41:53
Patch
19.17020
Played
· 9 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeat Team Elo 1021
MAREK Oranos · Elo 1022 -15
OhnePixel Zeus · Elo 1002 -14
andrick99ruan Kronos · Elo 1038 -16
41:53 Match length
Victory Team Elo 1071
Rhogal Ra · Elo 1093 +14
KEKOLAYZIR Zeus · Elo 1045 +16
DJANGO Gaia · Elo 1074 +15
42.9% win probability Pre-match · Rhogal + KEKOLAYZIR + DJANGO favored win probability 57.1%
Key momentsIn match order
Fastest Classical
3:34* MAREK Oceanus · estimated
First extra TC
4:41 DJANGO Town Center
First pressure
5:13 KEKOLAYZIR Military Academy
Armory timing
5:48 MAREK Armory
Fastest Heroic
8:33* MAREK Hyperion · estimated
Fortress timing
10:19 MAREK Palace
Market timing
11:22 andrick99ruan Market
Fastest Mythic
17:48* KEKOLAYZIR Hephaestus · estimated

MAREK

Oranos · Peach · Team 1
Loss 1022 -15
EAPM
37.6
Favorite unit
Fanatic
100 fielded
Largest army
330
First expansion
7:11
Age path
OceanusClassical · Est. start 2:34
HyperionHeroic · Est. start 7:18
HeliosMythic · Est. start 16:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Market economy26,000 total resource volume
Large army production330 military units
No post-game awards

Rhogal

Ra · Maroon · Team 2
Win 1093 +14
EAPM
56.7
Favorite unit
Axeman
275 fielded
Largest army
495
First expansion
7:53
Age path
BastClassical · Est. start 3:41
SekhmetHeroic · Est. start 13:46
OsirisMythic · Est. start 17:52
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom13 expansion build events
Market economy300 total resource volume
Large army production495 military units
No post-game awards

OhnePixel

Zeus · Yellow · Team 1
Loss 1002 -14
EAPM
87.4
Favorite unit
Hypaspist
286 fielded
Largest army
659
First expansion
5:07
Age path
HermesClassical · Research start 2:38
DionysusHeroic · Research start 9:05
HeraMythic · Research start 18:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy4,600 total resource volume
Large army production659 military units
No post-game awards

KEKOLAYZIR

Zeus · Red · Team 2
Win 1045 +16
EAPM
56.7
Favorite unit
Hypaspist
311 fielded
Largest army
870
First expansion
6:34
Age path
AthenaClassical · Research start 2:57
ApolloHeroic · Research start 13:32
HephaestusMythic · Research start 15:48
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling35 wall build events
Market economy3,500 total resource volume
Large army production870 military units
No post-game awards

andrick99ruan

Kronos · Cyan · Team 1
Loss 1038 -16
EAPM
26.4
Favorite unit
Fanatic
203 fielded
Largest army
442
First expansion
4:58
Age path
PrometheusClassical · Research start 3:25
HyperionHeroic · Research start 11:01
HeliosMythic · Research start 19:25
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom13 expansion build events
Market economy1,500 total resource volume
Large army production442 military units
No post-game awards

DJANGO

Gaia · Pink · Team 2
Win 1074 +15
EAPM
51.4
Favorite unit
Arcus
209 fielded
Largest army
591
First expansion
4:41
Age path
OceanusClassical · Est. start 3:00
TheiaHeroic · Est. start 9:01
HekateMythic · Est. start 15:50
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom6 expansion build events
Large army production591 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 35,900 total volume

MAREK

Bought

Food4,500
Wood1,000

Sold

Food5,500
Wood15,000
Total player market volume26,000

Rhogal

Bought

Food300

Sold

No sells

Total player market volume300

OhnePixel

Bought

No buys

Sold

Food2,400
Wood2,200
Total player market volume4,600

KEKOLAYZIR

Bought

No buys

Sold

Food3,500
Total player market volume3,500

andrick99ruan

Bought

Food300

Sold

Food1,200
Total player market volume1,500

DJANGO

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MAREK

Army · 330

Units

Fanatic100
Arcus77
Contarius77
Destroyer44
Cheiroballista10
Caladria6
Fire Siphon6
Katapeltes5
Oracle5
Buildings 11 types
Farm37
Manor12
Military Barracks12
Palace10
Counter Barracks8
Town Center7
Armory5
Economic Guild4
Sky Passage4
Market3
Temple1
God powers 17 invoked
Carnivora6
Vortex5
Chaos4
Shockwave2

Rhogal

Army · 495

Units

Axeman275
War Elephant90
Mercenary27
Sphinx23
Catapult21
Mercenary Cavalry16
Slinger12
Chariot Archer11
Spearman11
Scarab5
Siege Tower4
Buildings 18 types
Farm82
Sentry Tower30
House18
Barracks15
Migdol Stronghold15
Mining Camp14
Town Center13
Granary8
Siege Works7
Market4
Lumber Camp3
Temple3
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 8 invoked
Citadel2
Rain2
Son Of Osiris2
Eclipse1
Titan Gate1

OhnePixel

Army · 659

Units

Hypaspist286
Hoplite281
Peltast27
Helepolis15
Myrmidon14
Toxotes12
Jason7
Petrobolos7
Heracles5
Odysseus3
Bellerophon2
Buildings 12 types
Farm102
Military Academy45
House34
Wall19
Granary16
Storehouse12
Armory4
Market4
Archery Range3
Temple3
Town Center3
Fortress2
God powers 4 invoked
Bolt1
Bronze1
Cease Fire1
Lightning Storm1

KEKOLAYZIR

Army · 870

Units

Hypaspist311
Hoplite208
Myrmidon168
Hippeus92
Prodromos44
Jason10
Heracles9
Petrobolos9
Odysseus7
Bellerophon6
Colossus6
Buildings 14 types
Farm55
Wall35
House17
Military Academy11
Storehouse8
Stable6
Town Center6
Fortress5
Granary3
Market3
Armory2
Temple2
Village Center1
Wonder1
God powers 7 invoked
Plenty Vault4
Underworld Passage2
Titan Gate1

andrick99ruan

Army · 442

Units

Fanatic203
Arcus73
Murmillo54
Katapeltes45
Contarius22
Fire Siphon19
Destroyer14
Oracle7
Dryad5
Buildings 10 types
Manor29
Farm27
Palace20
Town Center13
Counter Barracks7
Military Barracks6
Armory3
Market3
Temple2
Economic Guild1
God powers 5 invoked
Vortex3
Chaos2

DJANGO

Army · 591

Units

Arcus209
Contarius193
Fanatic83
Destroyer38
Fire Siphon28
Dryad18
Katapeltes16
Turma5
Murmillo1
Buildings 11 types
Manor32
Farm25
Military Barracks22
Counter Barracks7
Palace7
Town Center6
Wall5
Market3
Armory1
Economic Guild1
Temple1
God powers 35 invoked
Gaia Forest28
Carnivora3
Hesperides Tree2
Tartarian Gate1
Titan Gate1