Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs Daioss

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
18998
Duration
12:27
Patch
19.17020
Played
· 9 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Sil3ntNinja Tezcatlipoca · Elo 1160 +11
12:27 Match length
Defeated
Daioss Poseidon · Elo 1036 -11
67.1% win probability Pre-match · Sil3ntNinja favored win probability 32.9%
Key momentsIn match order
Fastest Classical
3:25* Daioss Hermes · estimated
First pressure
4:06 Daioss Stable
Market timing
8:14 Sil3ntNinja Market
Armory timing
11:38 Sil3ntNinja Armory

Sil3ntNinja

Tezcatlipoca · Blue
Win 1160 +11
EAPM
22.9
Favorite unit
Tlamanih Spearman
23 fielded
Largest army
39
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards

Daioss

Poseidon · Maroon
Loss 1036 -11
EAPM
57.4
Favorite unit
Hippeus
11 fielded
Largest army
33
First expansion
—
Age path
HermesClassical · Research start 2:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army · 39

Units

Tlamanih Spearman23
Warrior Priest12
Maquizcoatl2
Quimichin Spy2
Buildings 7 types
House8
Wall7
Calpulli5
War Hut3
Temple2
Armory1
Market1
God powers 3 invoked
Obsidian Mirror2
Infestation1

Daioss

Army · 33

Units

Hippeus11
Toxotes10
Centaur5
Hoplite5
Atalanta1
Theseus1
Buildings 8 types
House9
Wall6
Storehouse4
Military Academy3
Archery Range2
Granary2
Stable2
Temple1
God powers 2 invoked
Cease Fire1
Lure1