Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs bones

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
15298
Duration
21:47
Patch
19.17020
Played
· 9 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Jack90 Hades · Elo 2106 -17
21:47 Match length
Winner
bones Gaia · Elo 2128 +17
46.8% win probability Pre-match · bones favored win probability 53.2%
Key momentsIn match order
Fastest Classical
4:35* bones Oceanus · estimated
First pressure
4:46 bones Military Barracks
First extra TC
7:03 bones Town Center
Armory timing
10:44 Jack90 Armory
Fastest Heroic
13:30* Jack90 Aphrodite · estimated
Market timing
13:30 bones Market
Fortress timing
18:33 bones Palace

Jack90

Hades · Blue
Loss 2106 -17
EAPM
86.5
Favorite unit
Hoplite
111 fielded
Largest army
226
First expansion
16:00
Age path
AthenaClassical · Est. start 4:16
AphroditeHeroic · Est. start 12:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production226 military units
No post-game awards

bones

Gaia · Red
Win 2128 +17
EAPM
83.5
Favorite unit
Murmillo
85 fielded
Largest army
318
First expansion
7:03
Age path
OceanusClassical · Research start 3:35
TheiaHeroic · Est. start 16:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Market economy300 total resource volume
Large army production318 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Jack90

Bought

No buys

Sold

No sells

Total player market volume0

bones

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army · 226

Units

Hoplite111
Toxotes79
Peltast16
Hippeus13
Ajax4
Achilles2
Chiron1
Buildings 12 types
Farm23
House17
Storehouse14
Military Academy10
Granary6
Wall6
Archery Range3
Stable3
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Restoration2
Sentinel2
Curse1

bones

Army · 318

Units

Murmillo85
Dryad84
Turma61
Contarius55
Cheiroballista15
Destroyer8
Caladria4
Oracle4
Katapeltes2
Buildings 11 types
Wall18
Farm17
Manor14
Military Barracks14
Economic Guild10
Counter Barracks4
Market3
Palace3
Armory1
Temple1
Town Center1
God powers 8 invoked
Carnivora3
Gaia Forest3
Hesperides Tree2