Replay-derived match flow, timings, and composition.

Advanced match analysis

mea + Cyprus vs ImSoChove + XxTraitor

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
25355
Duration
27:04
Patch
19.17020
Played
· 9 hours ago
Tundra map preview
MapTundra
Defeat Team Elo 1239
mea Gaia · Elo 1228 -20
Cyprus Thor · Elo 1250 -21
27:04 Match length
Victory Team Elo 1175
ImSoChove Hades · Elo 1191 +20
XxTraitor Tsukuyomi · Elo 1159 +21
59.1% win probability Pre-match · mea + Cyprus favored · Upset win probability 40.9%
Key momentsIn match order
First pressure
2:33 Cyprus Hersir trained
Fastest Classical
4:24* Cyprus Freyja · estimated
First extra TC
4:59 ImSoChove Town Center
Armory timing
6:32 ImSoChove Armory
Market timing
8:11 Cyprus Market
Fortress timing
10:08 Cyprus Hill Fort
Fastest Heroic
10:56* Cyprus Bragi · estimated
Fastest Mythic
19:08* ImSoChove Artemis · estimated

mea

Gaia · Blue · Team 1
Loss 1228 -20
EAPM
59.3
Favorite unit
Turma
213 fielded
Largest army
386
First expansion
7:40
Age path
OceanusClassical · Est. start 3:31
RheiaHeroic · Est. start 11:49
AtlasMythic · Est. start 18:16
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy1,600 total resource volume
Large army production386 military units
No post-game awards

ImSoChove

Hades · Pink · Team 2
Win 1191 +20
EAPM
34.9
Favorite unit
Hoplite
85 fielded
Largest army
230
First expansion
4:59
Age path
AresClassical · Research start 3:52
AphroditeHeroic · Est. start 10:51
ArtemisMythic · Est. start 17:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Large army production230 military units
No post-game awards

Cyprus

Thor · Cyan · Team 1
Loss 1250 -21
EAPM
40.9
Favorite unit
Throwing Axeman
41 fielded
Largest army
94
First expansion
11:45
Age path
FreyjaClassical · Research start 3:24
BragiHeroic · Est. start 9:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling35 wall build events
Market economy300 total resource volume
Large army production94 military units
No post-game awards

XxTraitor

Tsukuyomi · Green · Team 2
Win 1159 +21
EAPM
48.2
Favorite unit
Yumi Horse Archer
23 fielded
Largest army
77
First expansion
22:52
Age path
Inari OkamiClassical · Research start 4:23
HachimanHeroic · Est. start 10:31
WatatsumiMythic · Est. start 20:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Market economy100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

mea

Bought

Food600

Sold

Wood1,000
Total player market volume1,600

ImSoChove

Bought

No buys

Sold

No sells

Total player market volume0

Cyprus

Bought

Wood200

Sold

Wood100
Total player market volume300

XxTraitor

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mea

Army · 386

Units

Turma213
Fanatic157
Katapeltes5
Caladria4
Murmillo4
Oracle3
Buildings 10 types
Farm21
Manor10
Palace10
Counter Barracks5
Town Center5
Economic Guild3
Military Barracks2
Armory1
Market1
Temple1
God powers 12 invoked
Carnivora4
Traitor4
Gaia Forest3
Implode1

ImSoChove

Army · 230

Units

Hoplite85
Toxotes67
Peltast29
Cyclops12
Gastraphetoros7
Ajax6
Chimera6
Achilles5
Petrobolos5
Helepolis4
Chiron2
Nemean Lion1
Perseus1
Buildings 12 types
Farm27
House16
Wall13
Storehouse11
Granary8
Archery Range5
Military Academy5
Town Center4
Fortress3
Market2
Armory1
Temple1
God powers 4 invoked
Curse1
Earthquake1
Pestilence1
Sentinel1

Cyprus

Army · 94

Units

Throwing Axeman41
Berserk22
Hersir13
Hirdman9
Jarl3
Battle Boar2
Huskarl1
Portable Ram1
Raiding Cavalry1
Valkyrie1
Buildings 10 types
Wall35
House13
Longhouse7
Ox Cart Building5
Great Hall4
Hill Fort2
Market2
Town Center2
Dwarven Armory1
Temple1
God powers 1 invoked
Flaming Weapons1

XxTraitor

Army · 77

Units

Yumi Horse Archer23
Shinobi22
Samurai8
Naginata Rider7
Tengu7
Bushi4
Shinigami4
Daimyo2
Buildings 14 types
Wall15
House12
Watermill12
Shrine Japanese9
Dojo6
Farm6
Stable Japanese5
Mining Camp Japanese3
Castle2
Town Center2
Armory1
Guardhouse1
Market1
Temple1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1