Advanced match analysis
mea + Cyprus vs ImSoChove + XxTraitor
- Queue
- Ranked 2v2 Supremacy
- Map
- Tundra
- Map Seed
- 25355
- Duration
- 27:04
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeat
Team Elo 1239
mea
Gaia · Elo 1228 -20
Cyprus
Thor · Elo 1250 -21
27:04
Match length
Victory
Team Elo 1175
ImSoChove
Hades · Elo 1191 +20
XxTraitor
Tsukuyomi · Elo 1159 +21
59.1% win probability
Pre-match · mea + Cyprus favored · Upset
win probability 40.9%
Key momentsIn match order
mea
Gaia · Blue · Team 1- EAPM
- 59.3
- Favorite unit
- Turma 213 fielded
- Largest army
- 386
- First expansion
- 7:40
Age path
OceanusClassical · Est. start 3:31
RheiaHeroic · Est. start 11:49
AtlasMythic · Est. start 18:16
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy1,600 total resource volume
Large army production386 military units
No post-game awards
ImSoChove
Hades · Pink · Team 2- EAPM
- 34.9
- Favorite unit
- Hoplite 85 fielded
- Largest army
- 230
- First expansion
- 4:59
Age path
AresClassical · Research start 3:52
AphroditeHeroic · Est. start 10:51
ArtemisMythic · Est. start 17:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Large army production230 military units
No post-game awards
Cyprus
Thor · Cyan · Team 1- EAPM
- 40.9
- Favorite unit
- Throwing Axeman 41 fielded
- Largest army
- 94
- First expansion
- 11:45
Age path
FreyjaClassical · Research start 3:24
BragiHeroic · Est. start 9:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling35 wall build events
Market economy300 total resource volume
Large army production94 military units
No post-game awards
XxTraitor
Tsukuyomi · Green · Team 2- EAPM
- 48.2
- Favorite unit
- Yumi Horse Archer 23 fielded
- Largest army
- 77
- First expansion
- 22:52
Age path
Inari OkamiClassical · Research start 4:23
HachimanHeroic · Est. start 10:31
WatatsumiMythic · Est. start 20:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Market economy100 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
mea
Bought
Sold
Total player market volume1,600
ImSoChove
Bought
No buys
Sold
No sells
Total player market volume0
Cyprus
Bought
Sold
Total player market volume300
XxTraitor
Bought
Sold
No sells
Total player market volume100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.