Replay-derived match flow, timings, and composition.

Advanced match analysis

Suuuh_K_Gypt vs MrWorldWide145

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
13806
Duration
16:46
Patch
19.17020
Played
· 9 hours ago
Tundra map preview
MapTundra
Defeated
Suuuh_K_Gypt Huitzilopochtli · Elo 487 -6
16:46 Match length
Winner
MrWorldWide145 Hades · Elo 749 +6
18.1% win probability Pre-match · MrWorldWide145 favored win probability 81.9%
Key momentsIn match order
Fastest Classical
4:02* MrWorldWide145 Athena · estimated
First pressure
5:09 MrWorldWide145 Stable
Armory timing
6:29 MrWorldWide145 Armory
First extra TC
9:19 MrWorldWide145 Town Center
Fastest Heroic
9:42* MrWorldWide145 Aphrodite · estimated
Fortress timing
16:12 MrWorldWide145 Fortress

Suuuh_K_Gypt

Huitzilopochtli · Blue
Loss 487 -6
EAPM
17.5
Favorite unit
Tequihua Archer
10 fielded
Largest army
20
First expansion
12:17
Age path
MalinalxochitlClassical · Est. start 6:19
CoatlicueHeroic · Est. start 9:21
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

MrWorldWide145

Hades · Red
Win 749 +6
EAPM
13.7
Favorite unit
Hippeus
15 fielded
Largest army
31
First expansion
9:19
Age path
AthenaClassical · Research start 3:02
AphroditeHeroic · Research start 8:27
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Suuuh_K_Gypt

Army · 20

Units

Tequihua Archer10
Warrior Priest5
Otontin4
Maquizcoatl1
Buildings 8 types
Calpulli7
House4
Temple2
Town Center2
Armory1
Great Temple1
Nobles Hut1
War Hut1
God powers 4 invoked
Earth Monster2
Blood Pact1
Infestation1

MrWorldWide145

Army · 31

Units

Hippeus15
Toxotes9
Minotaur5
Achilles1
Ajax1
Buildings 10 types
House10
Granary6
Stable2
Storehouse2
Town Center2
Archery Range1
Armory1
Fortress1
Military Academy1
Temple1
God powers 1 invoked
Sentinel1