Replay-derived match flow, timings, and composition.

Advanced match analysis

romaainvidal vs neutraL

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
17226
Duration
28:48
Patch
19.17020
Played
· 9 hours ago
Tundra map preview
MapTundra
Defeated
romaainvidal Hades · Elo 1150 -15
28:48 Match length
Winner
neutraL Gaia · Elo 1191 +15
44.1% win probability Pre-match · neutraL favored win probability 55.9%
Key momentsIn match order
Fastest Classical
3:44* neutraL Oceanus · estimated
First extra TC
4:00 neutraL Town Center
First pressure
5:04 neutraL Military Barracks
Armory timing
7:56 neutraL Armory
Fastest Heroic
10:28* neutraL Rheia · estimated
Fortress timing
12:39 romaainvidal Fortress
Market timing
14:10 neutraL Market
Fastest Mythic
20:35* neutraL Atlas · estimated

romaainvidal

Hades · Blue
Loss 1150 -15
EAPM
37.6
Favorite unit
Hoplite
77 fielded
Largest army
231
First expansion
5:08
Age path
AthenaClassical · Research start 3:29
ApolloHeroic · Research start 11:06
HephaestusMythic · Research start 18:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy2,100 total resource volume
Large army production231 military units
No post-game awards

neutraL

Gaia · Red
Win 1191 +15
EAPM
36.1
Favorite unit
Destroyer
60 fielded
Largest army
190
First expansion
4:00
Age path
OceanusClassical · Research start 2:44
RheiaHeroic · Research start 9:13
AtlasMythic · Research start 18:35
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy9,600 total resource volume
Large army production190 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,700 total volume

romaainvidal

Bought

No buys

Sold

Food1,100
Wood1,000
Total player market volume2,100

neutraL

Bought

Food3,300

Sold

Food1,600
Wood4,700
Total player market volume9,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

romaainvidal

Army · 231

Units

Hoplite77
Peltast55
Toxotes50
Hypaspist30
Achilles4
Ajax4
Petrobolos3
Chiron2
Colossus2
Manticore2
Helepolis1
Perseus1
Buildings 13 types
Farm30
House17
Wall12
Storehouse10
Archery Range8
Granary6
Military Academy6
Temple3
Town Center3
Armory2
Fortress2
Stable2
Market1
God powers 4 invoked
Plenty Vault1
Restoration1
Sentinel1
Titan Gate1

neutraL

Army · 190

Units

Destroyer60
Contarius46
Arcus38
Turma21
Cheiroballista12
Katapeltes5
Caladria4
Murmillo4
Buildings 11 types
Farm20
Manor8
Economic Guild7
Wall7
Palace6
Counter Barracks4
Military Barracks4
Town Center3
Market2
Armory1
Temple1
God powers 8 invoked
Carnivora2
Gaia Forest2
Traitor2
Implode1
Titan Gate1