Advanced match analysis
romaainvidal vs neutraL
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 17226
- Duration
- 28:48
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
romaainvidal
Hades · Elo 1150 -15
28:48
Match length
Winner
neutraL
Gaia · Elo 1191 +15
44.1% win probability
Pre-match · neutraL favored
win probability 55.9%
Key momentsIn match order
romaainvidal
Hades · Blue- EAPM
- 37.6
- Favorite unit
- Hoplite 77 fielded
- Largest army
- 231
- First expansion
- 5:08
Age path
AthenaClassical · Research start 3:29
ApolloHeroic · Research start 11:06
HephaestusMythic · Research start 18:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy2,100 total resource volume
Large army production231 military units
No post-game awards
neutraL
Gaia · Red- EAPM
- 36.1
- Favorite unit
- Destroyer 60 fielded
- Largest army
- 190
- First expansion
- 4:00
Age path
OceanusClassical · Research start 2:44
RheiaHeroic · Research start 9:13
AtlasMythic · Research start 18:35
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy9,600 total resource volume
Large army production190 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 11,700 total volume›
romaainvidal
Bought
No buys
Sold
Total player market volume2,100
neutraL
Bought
Sold
Total player market volume9,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.