Replay-derived match flow, timings, and composition.

Advanced match analysis

King Roar vs diego_doso

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
30320
Duration
22:52
Patch
19.17020
Played
· 9 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
King Roar Ra · Elo 1150 +15
22:52 Match length
Defeated
diego_doso Odin · Elo 1099 -15
57.3% win probability Pre-match · King Roar favored win probability 42.7%
Key momentsIn match order
First pressure
2:48 diego_doso Hersir trained
Fastest Classical
4:16* diego_doso Freyja · estimated
Armory timing
5:27 King Roar Armory
Fastest Heroic
8:12* King Roar Sekhmet · estimated
Fortress timing
8:26 King Roar Migdol Stronghold
Market timing
10:06 diego_doso Market
First extra TC
13:50 diego_doso Town Center
Fastest Mythic
14:53* King Roar Horus · estimated

King Roar

Ra · Yellow
Win 1150 +15
EAPM
48.7
Favorite unit
Camel Rider
27 fielded
Largest army
115
First expansion
16:55
Age path
PtahClassical · Est. start 4:05
SekhmetHeroic · Est. start 6:57
HorusMythic · Est. start 12:53
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling10 wall build events
Large army production115 military units
No post-game awards

diego_doso

Odin · Red
Loss 1099 -15
EAPM
36.9
Favorite unit
Raiding Cavalry
35 fielded
Largest army
90
First expansion
13:50
Age path
FreyjaClassical · Est. start 3:16
NjordHeroic · Est. start 9:38
BaldrMythic · Est. start 20:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
Large army production90 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

King Roar

Bought

No buys

Sold

No sells

Total player market volume0

diego_doso

Bought

No buys

Sold

Wood1,200
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

King Roar

Army · 115

Units

Camel Rider27
Chariot Archer26
Spearman24
Avenger10
War Elephant9
Axeman6
Mercenary3
Mercenary Cavalry3
Siege Tower3
Scarab2
Wadjet2
Buildings 17 types
Farm26
House17
Obelisk11
Wall10
Granary7
Mining Camp6
Barracks5
Migdol Stronghold3
Armory2
Lumber Camp2
Sentry Tower2
Temple2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers 5 invoked
Rain2
Citadel1
Shifting Sands1
Tornado1

diego_doso

Army · 90

Units

Raiding Cavalry35
Hersir21
Hirdman12
Godi11
Throwing Axeman9
Valkyrie2
Buildings 10 types
Farm34
House20
Great Hall3
Longhouse3
Ox Cart Building3
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 5 invoked
Forest Fire2
Walking Woods2
Great Hunt1