Replay-derived match flow, timings, and composition.

Advanced match analysis

GatochanBolivia vs ArcosVI

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
20393
Duration
18:45
Patch
19.17020
Played
· 9 hours ago
Mirage map preview
MapMirage
Defeated
GatochanBolivia Poseidon · Elo 1257 -20
18:45 Match length
Winner
ArcosVI Ra · Elo 1214 +20
56.2% win probability Pre-match · GatochanBolivia favored · Upset win probability 43.8%
Key momentsIn match order
Fastest Classical
4:30* ArcosVI Bast · estimated
First pressure
5:11 GatochanBolivia Archery Range
Armory timing
5:40 GatochanBolivia Armory
First extra TC
8:56 GatochanBolivia Town Center
Fortress timing
9:37 ArcosVI Migdol Stronghold
Fastest Heroic
10:19* ArcosVI Sobek · estimated
Market timing
11:24 GatochanBolivia Market
Fastest Mythic
16:51* GatochanBolivia Hephaestus · estimated

GatochanBolivia

Poseidon · Blue
Loss 1257 -20
EAPM
48.7
Favorite unit
Hoplite
45 fielded
Largest army
114
First expansion
8:56
Age path
HermesClassical · Est. start 4:13
AphroditeHeroic · Est. start 9:26
HephaestusMythic · Est. start 14:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling15 wall build events
Water commitment1 dock build events
Market economy2,700 total resource volume
Large army production114 military units
No post-game awards

ArcosVI

Ra · Red
Win 1214 +20
EAPM
42.8
Favorite unit
Chariot Archer
14 fielded
Largest army
33
First expansion
12:09
Age path
BastClassical · Est. start 3:30
SobekHeroic · Est. start 9:04
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

GatochanBolivia

Bought

No buys

Sold

Food1,400
Wood1,300
Total player market volume2,700

ArcosVI

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GatochanBolivia

Army · 114

Units

Hoplite45
Hippeus23
Prodromos16
Hypaspist14
Toxotes7
Theseus3
Atalanta2
Hippolyta2
Petrobolos2
Buildings 14 types
House37
Wall15
Farm12
Storehouse8
Stable5
Archery Range3
Granary3
Military Academy3
Armory1
Dock1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

ArcosVI

Army · 33

Units

Chariot Archer14
Camel Rider13
Sphinx4
Siege Tower2
Buildings 15 types
House17
Mining Camp6
Obelisk5
Migdol Stronghold3
Town Center3
Granary2
Lumber Camp2
Armory1
Dock1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 2 invoked
Locust Swarm2