Advanced match analysis
GatochanBolivia vs ArcosVI
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 20393
- Duration
- 18:45
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
GatochanBolivia
Poseidon · Elo 1257 -20
18:45
Match length
Winner
ArcosVI
Ra · Elo 1214 +20
56.2% win probability
Pre-match · GatochanBolivia favored · Upset
win probability 43.8%
Key momentsIn match order
GatochanBolivia
Poseidon · Blue- EAPM
- 48.7
- Favorite unit
- Hoplite 45 fielded
- Largest army
- 114
- First expansion
- 8:56
Age path
HermesClassical · Est. start 4:13
AphroditeHeroic · Est. start 9:26
HephaestusMythic · Est. start 14:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling15 wall build events
Water commitment1 dock build events
Market economy2,700 total resource volume
Large army production114 military units
No post-game awards
ArcosVI
Ra · Red- EAPM
- 42.8
- Favorite unit
- Chariot Archer 14 fielded
- Largest army
- 33
- First expansion
- 12:09
Age path
BastClassical · Est. start 3:30
SobekHeroic · Est. start 9:04
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,700 total volume›
GatochanBolivia
Bought
No buys
Sold
Total player market volume2,700
ArcosVI
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.