Replay-derived match flow, timings, and composition.

Advanced match analysis

NatTheTacocat vs KING

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
14619
Duration
16:48
Patch
19.17020
Played
· 9 hours ago
Giza map preview
MapGiza
Winner
NatTheTacocat Thor · Elo 748 +24
16:48 Match length
Defeated
KING Nuwa · Elo 886 -24
31.1% win probability Pre-match · KING favored · Upset win probability 68.9%
Key momentsIn match order
First pressure
2:06 NatTheTacocat Hersir trained
Fastest Classical
4:11* NatTheTacocat Freyja · estimated
Armory timing
5:07 NatTheTacocat Dwarven Armory
First extra TC
11:10 KING Town Center
Fastest Heroic
11:14* NatTheTacocat Skadi · estimated
Fortress timing
13:03 NatTheTacocat Hill Fort

NatTheTacocat

Thor · Mint
Win 748 +24
EAPM
21.4
Favorite unit
Hersir
15 fielded
Largest army
54
First expansion
11:20
Age path
FreyjaClassical · Est. start 3:11
SkadiHeroic · Est. start 9:59
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

KING

Nuwa · Red
Loss 886 -24
EAPM
30.2
Favorite unit
Fire Archer
33 fielded
Largest army
50
First expansion
11:10
Age path
XuannuClassical · Research start 4:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NatTheTacocat

Army · 54

Units

Hersir15
Huskarl15
Raiding Cavalry14
Throwing Axeman5
Portable Ram3
Valkyrie2
Buildings 9 types
House16
Great Hall3
Hill Fort3
Ox Cart Building3
Longhouse2
Dwarven Armory1
Sentry Tower1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

KING

Army · 50

Units

Fire Archer33
Pioneer13
Qi Lin4
Buildings 8 types
Wall11
House9
Farm5
Silo5
Machine Workshop2
Armory1
Temple1
Town Center1
God powers 1 invoked
Vanish1