Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs P4arthunax

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
16592
Duration
10:33
Patch
19.17020
Played
· 9 hours ago
Elysium map preview
MapElysium
Defeated
Cap'nK Hades · Elo 1096 -11
10:33 Match length
Winner
P4arthunax Demeter · Elo 1229 +11
31.7% win probability Pre-match · P4arthunax favored win probability 68.3%
Key momentsIn match order
Fastest Classical
3:46* Cap'nK Ares · estimated
First pressure
4:14 Cap'nK Archery Range
Market timing
4:22 Cap'nK Market
Fortress timing
10:17 P4arthunax Fortress
Fastest Heroic
10:23* P4arthunax Hestia · estimated

Cap'nK

Hades · Yellow
Loss 1096 -11
EAPM
27.5
Favorite unit
Toxotes
8 fielded
Largest army
20
First expansion
—
Age path
AresClassical · Est. start 2:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy400 total resource volume
No post-game awards

P4arthunax

Demeter · Red
Win 1229 +11
EAPM
38.4
Favorite unit
Hippeus
14 fielded
Largest army
21
First expansion
—
Age path
PanClassical · Est. start 3:04
HestiaHeroic · Est. start 9:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Cap'nK

Bought

Food100
Wood100

Sold

Food100
Wood100
Total player market volume400

P4arthunax

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army · 20

Units

Toxotes8
Hippeus5
Hoplite3
Ajax2
Achilles1
Cyclops1
Buildings 8 types
House6
Granary4
Archery Range1
Market1
Military Academy1
Stable1
Storehouse1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1

P4arthunax

Army · 21

Units

Hippeus14
Toxotes5
Iolaus1
Orpheus1
Buildings 8 types
House7
Granary3
Archery Range2
Stable2
Storehouse2
Fortress1
Market1
Temple1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1