Replay-derived match flow, timings, and composition.

Advanced match analysis

HAMADABONE + Dark4724833 + zmtto1 vs justinthorne + Gary # 27 + LNC_GUCCI_GANG

Queue
Ranked 3v3 Supremacy
Map
Nile Shallows
Map Seed
9143
Duration
27:22
Patch
19.17020
Played
· 9 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 1287
HAMADABONE Poseidon · Elo 1371 -10
Dark4724833 Susanoo · Elo 1327 -8
zmtto1 Freyr · Elo 1163 -3
27:22 Match length
Victory Team Elo 1540
justinthorne Odin · Elo 1452 +9
Gary # 27 Thor · Elo 1660 +4
LNC_GUCCI_GANG Kronos · Elo 1507 +8
18.9% win probability Pre-match · justinthorne + Gary # 27 + LNC_GUCCI_GANG favored win probability 81.1%
Key momentsIn match order
First pressure
1:28 Gary # 27 Hersir trained
Fastest Classical
3:54* HAMADABONE Hermes · estimated
First extra TC
4:55 HAMADABONE Town Center
Market timing
6:52 Dark4724833 Market
Fastest Heroic
9:37* Dark4724833 Fujin · estimated
Armory timing
9:53 justinthorne Armory
Fortress timing
12:56 LNC_GUCCI_GANG Palace
Fastest Mythic
20:31* Dark4724833 Watatsumi · estimated

HAMADABONE

Poseidon · Blue · Team 1
Loss 1371 -10
EAPM
80.9
Favorite unit
Hippeus
202 fielded
Largest army
338
First expansion
4:55
Age path
HermesClassical · Research start 2:54
DionysusHeroic · Est. start 10:33
HephaestusMythic · Est. start 22:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy3,900 total resource volume
Large army production338 military units
No post-game awards

justinthorne

Odin · Red · Team 2
Win 1452 +9
EAPM
50.1
Favorite unit
Huskarl
168 fielded
Largest army
304
First expansion
9:19
Age path
FreyjaClassical · Research start 3:23
SkadiHeroic · Est. start 13:06
BaldrMythic · Est. start 24:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy400 total resource volume
Large army production304 military units
No post-game awards

Dark4724833

Susanoo · Yellow · Team 1
Loss 1327 -8
EAPM
46.4
Favorite unit
Yumi Horse Archer
104 fielded
Largest army
190
First expansion
5:30
Age path
Inari OkamiClassical · Research start 4:05
FujinHeroic · Est. start 8:22
WatatsumiMythic · Est. start 18:31
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Large army production190 military units
No post-game awards

Gary # 27

Thor · Green · Team 2
Win 1660 +4
EAPM
98.7
Favorite unit
Berserk
143 fielded
Largest army
415
First expansion
5:41
Age path
FreyjaClassical · Est. start 3:46
SkadiHeroic · Est. start 13:19
TyrMythic · Est. start 22:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy800 total resource volume
Large army production415 military units
No post-game awards

zmtto1

Freyr · Cyan · Team 1
Loss 1163 -3
EAPM
26.3
Favorite unit
Hirdman
38 fielded
Largest army
115
First expansion
10:14
Age path
FreyjaClassical · Research start 3:28
AegirHeroic · Research start 13:37
VidarMythic · Research start 22:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy1,100 total resource volume
Large army production115 military units
No post-game awards

LNC_GUCCI_GANG

Kronos · Pink · Team 2
Win 1507 +8
EAPM
61.6
Favorite unit
Murmillo
57 fielded
Largest army
214
First expansion
5:41
Age path
PrometheusClassical · Research start 3:00
HyperionHeroic · Research start 11:21
HeliosMythic · Research start 20:16
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling15 wall build events
Market economy300 total resource volume
Large army production214 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,300 total volume

HAMADABONE

Bought

Food1,500
Wood300

Sold

Food2,100
Total player market volume3,900

justinthorne

Bought

Food400

Sold

No sells

Total player market volume400

Dark4724833

Bought

Food500
Wood300

Sold

No sells

Total player market volume800

Gary # 27

Bought

No buys

Sold

Food600
Wood200
Total player market volume800

zmtto1

Bought

Wood300

Sold

Wood800
Total player market volume1,100

LNC_GUCCI_GANG

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HAMADABONE

Army · 338

Units

Hippeus202
Toxotes76
Prodromos23
Atalanta10
Hydra10
Petrobolos9
Theseus7
Hippolyta1
Buildings 12 types
Farm24
House17
Storehouse12
Wall11
Stable9
Granary7
Archery Range6
Temple3
Fortress2
Town Center2
Armory1
Market1
God powers 5 invoked
Bronze2
Cease Fire2
Lure1

justinthorne

Army · 304

Units

Huskarl168
Portable Ram33
Throwing Axeman20
Berserk16
Frost Giant15
Jarl12
Godi10
Raiding Cavalry9
Valkyrie9
Hersir6
Hirdman6
Buildings 11 types
Farm35
Wall23
House16
Hill Fort9
Longhouse6
Ox Cart Building5
Market4
Temple3
Town Center3
Great Hall2
Armory1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

Dark4724833

Army · 190

Units

Yumi Horse Archer104
Samurai33
Bushi18
Onmyoji15
Kitsune11
Oyumi6
Yari Spearman2
Shinobi1
Buildings 13 types
Farm40
House16
Shrine Japanese9
Watermill9
Mining Camp Japanese8
Castle6
Stable Japanese5
Dojo3
Guardhouse2
Town Center2
Armory1
Market1
Temple1
God powers 13 invoked
Kusanagi6
Smiting Gust3
Swampland3
Dragon Typhoon1

Gary # 27

Army · 415

Units

Berserk143
Throwing Axeman110
Jarl71
Hersir32
Raiding Cavalry18
Portable Ram13
Hirdman10
Huskarl9
Godi5
Fenris Wolf Brood3
Valkyrie1
Buildings 10 types
Farm60
Longhouse36
House24
Ox Cart Building13
Market8
Great Hall6
Hill Fort4
Town Center4
Dwarven Armory1
Temple1
God powers 6 invoked
Forest Fire2
Frost2
Dwarven Mine1
Fimbulwinter1

zmtto1

Army · 115

Units

Hirdman38
Hersir26
Throwing Axeman12
Huskarl9
Berserk8
Portable Ram8
Jarl7
Ballista3
Raiding Cavalry3
Valkyrie1
Buildings 11 types
Farm44
House28
Wall10
Hill Fort5
Longhouse5
Ox Cart Building5
Armory4
Great Hall3
Temple3
Town Center2
Market1
God powers 3 invoked
Gullinbursti1
Inferno1
Tempest1

LNC_GUCCI_GANG

Army · 214

Units

Murmillo57
Destroyer47
Arcus33
Katapeltes32
Promethean12
Fanatic6
Fire Siphon6
Oracle6
Satyr6
Centimanus4
Turma4
Contarius1
Buildings 13 types
Farm21
Wall15
Manor8
Military Barracks6
Counter Barracks4
Palace4
Town Center4
Mirror Tower3
Temple2
Armory1
Economic Guild1
Market1
Village Center1
God powers 15 invoked
Valor11
Deconstruction2
Chaos1
Vortex1