Advanced match analysis
HAMADABONE + Dark4724833 + zmtto1 vs justinthorne + Gary # 27 + LNC_GUCCI_GANG
- Queue
- Ranked 3v3 Supremacy
- Map
- Nile Shallows
- Map Seed
- 9143
- Duration
- 27:22
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeat
Team Elo 1287
HAMADABONE
Poseidon · Elo 1371 -10
Dark4724833
Susanoo · Elo 1327 -8
zmtto1
Freyr · Elo 1163 -3
27:22
Match length
Victory
Team Elo 1540
justinthorne
Odin · Elo 1452 +9
Gary # 27
Thor · Elo 1660 +4
LNC_GUCCI_GANG
Kronos · Elo 1507 +8
18.9% win probability
Pre-match · justinthorne + Gary # 27 + LNC_GUCCI_GANG favored
win probability 81.1%
Key momentsIn match order
HAMADABONE
Poseidon · Blue · Team 1- EAPM
- 80.9
- Favorite unit
- Hippeus 202 fielded
- Largest army
- 338
- First expansion
- 4:55
Age path
HermesClassical · Research start 2:54
DionysusHeroic · Est. start 10:33
HephaestusMythic · Est. start 22:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy3,900 total resource volume
Large army production338 military units
No post-game awards
justinthorne
Odin · Red · Team 2- EAPM
- 50.1
- Favorite unit
- Huskarl 168 fielded
- Largest army
- 304
- First expansion
- 9:19
Age path
FreyjaClassical · Research start 3:23
SkadiHeroic · Est. start 13:06
BaldrMythic · Est. start 24:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy400 total resource volume
Large army production304 military units
No post-game awards
Dark4724833
Susanoo · Yellow · Team 1- EAPM
- 46.4
- Favorite unit
- Yumi Horse Archer 104 fielded
- Largest army
- 190
- First expansion
- 5:30
Age path
Inari OkamiClassical · Research start 4:05
FujinHeroic · Est. start 8:22
WatatsumiMythic · Est. start 18:31
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Large army production190 military units
No post-game awards
Gary # 27
Thor · Green · Team 2- EAPM
- 98.7
- Favorite unit
- Berserk 143 fielded
- Largest army
- 415
- First expansion
- 5:41
Age path
FreyjaClassical · Est. start 3:46
SkadiHeroic · Est. start 13:19
TyrMythic · Est. start 22:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy800 total resource volume
Large army production415 military units
No post-game awards
zmtto1
Freyr · Cyan · Team 1- EAPM
- 26.3
- Favorite unit
- Hirdman 38 fielded
- Largest army
- 115
- First expansion
- 10:14
Age path
FreyjaClassical · Research start 3:28
AegirHeroic · Research start 13:37
VidarMythic · Research start 22:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy1,100 total resource volume
Large army production115 military units
No post-game awards
LNC_GUCCI_GANG
Kronos · Pink · Team 2- EAPM
- 61.6
- Favorite unit
- Murmillo 57 fielded
- Largest army
- 214
- First expansion
- 5:41
Age path
PrometheusClassical · Research start 3:00
HyperionHeroic · Research start 11:21
HeliosMythic · Research start 20:16
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling15 wall build events
Market economy300 total resource volume
Large army production214 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,300 total volume›
HAMADABONE
Bought
Sold
Total player market volume3,900
justinthorne
Bought
Sold
No sells
Total player market volume400
Dark4724833
Bought
Sold
No sells
Total player market volume800
Gary # 27
Bought
No buys
Sold
Total player market volume800
zmtto1
Bought
Sold
Total player market volume1,100
LNC_GUCCI_GANG
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.