Advanced match analysis
Peruvator vs PloufPlouf
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 27840
- Duration
- 30:42
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
Peruvator
Zeus · Elo 1442 -14
30:42
Match length
Winner
PloufPlouf
Poseidon · Elo 1524 +14
38.4% win probability
Pre-match · PloufPlouf favored
win probability 61.6%
Key momentsIn match order
Peruvator
Zeus · Blue- EAPM
- 69.3
- Favorite unit
- Hoplite 94 fielded
- Largest army
- 328
- First expansion
- 6:28
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Research start 9:54
HeraMythic · Est. start 19:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling37 wall build events
Market economy4,200 total resource volume
Large army production328 military units
No post-game awards
PloufPlouf
Poseidon · Red- EAPM
- 94.4
- Favorite unit
- Hypaspist 89 fielded
- Largest army
- 267
- First expansion
- 6:49
Age path
HermesClassical · Research start 2:21
AphroditeHeroic · Research start 11:22
ArtemisMythic · Research start 18:09
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling26 wall build events
Large army production267 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,200 total volume›
Peruvator
Bought
No buys
Sold
Total player market volume4,200
PloufPlouf
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.