Replay-derived match flow, timings, and composition.

Advanced match analysis

Peruvator vs PloufPlouf

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
27840
Duration
30:42
Patch
19.17020
Played
· 9 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Peruvator Zeus · Elo 1442 -14
30:42 Match length
Winner
PloufPlouf Poseidon · Elo 1524 +14
38.4% win probability Pre-match · PloufPlouf favored win probability 61.6%
Key momentsIn match order
Fastest Classical
3:21* PloufPlouf Hermes · estimated
First pressure
3:32 PloufPlouf Stable
First extra TC
6:28 Peruvator Town Center
Armory timing
8:12 Peruvator Armory
Market timing
10:54 PloufPlouf Market
Fastest Heroic
11:09* Peruvator Dionysus · estimated
Fortress timing
13:25 PloufPlouf Fortress
Fastest Mythic
20:09* PloufPlouf Artemis · estimated

Peruvator

Zeus · Blue
Loss 1442 -14
EAPM
69.3
Favorite unit
Hoplite
94 fielded
Largest army
328
First expansion
6:28
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Research start 9:54
HeraMythic · Est. start 19:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling37 wall build events
Market economy4,200 total resource volume
Large army production328 military units
No post-game awards

PloufPlouf

Poseidon · Red
Win 1524 +14
EAPM
94.4
Favorite unit
Hypaspist
89 fielded
Largest army
267
First expansion
6:49
Age path
HermesClassical · Research start 2:21
AphroditeHeroic · Research start 11:22
ArtemisMythic · Research start 18:09
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling26 wall build events
Large army production267 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,200 total volume

Peruvator

Bought

No buys

Sold

Food700
Wood3,500
Total player market volume4,200

PloufPlouf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peruvator

Army · 328

Units

Hoplite94
Hypaspist61
Peltast61
Toxotes40
Prodromos33
Hippeus18
Jason6
Bellerophon3
Heracles3
Odysseus3
Petrobolos3
Helepolis2
Centaur1
Buildings 13 types
Wall37
Farm34
House19
Storehouse14
Military Academy5
Archery Range4
Granary4
Fortress3
Stable3
Armory2
Market2
Town Center2
Temple1
God powers 8 invoked
Bolt3
Bronze2
Cease Fire2
Lightning Storm1

PloufPlouf

Army · 267

Units

Hypaspist89
Hippeus48
Peltast32
Hoplite21
Toxotes17
Chimera14
Theseus8
Atalanta7
Centaur7
Polyphemus7
Hippolyta5
Prodromos5
Helepolis3
Petrobolos3
Hetairos1
Buildings 13 types
Farm53
Wall26
House20
Stable13
Storehouse13
Granary9
Fortress7
Military Academy7
Market4
Town Center3
Archery Range2
Armory1
Temple1
God powers 5 invoked
Curse2
Cease Fire1
Earthquake1
Lure1