Replay-derived match flow, timings, and composition.

Advanced match analysis

Varino vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
27125
Duration
14:46
Patch
19.17020
Played
· 9 hours ago
Oasis map preview
MapOasis
Defeated
Varino Zeus · Elo 986 -18
14:46 Match length
Winner
BRCwolf Gaia · Elo 987 +18
49.9% win probability Pre-match · BRCwolf favored win probability 50.1%
Key momentsIn match order
First pressure
3:25 BRCwolf Military Barracks
Fastest Classical
3:25* Varino Hermes · estimated
First extra TC
5:13 Varino Town Center

Varino

Zeus · Blue
Loss 986 -18
EAPM
30.6
Favorite unit
Toxotes
27 fielded
Largest army
56
First expansion
5:13
Age path
HermesClassical · Research start 2:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

BRCwolf

Gaia · Red
Win 987 +18
EAPM
52.9
Favorite unit
Murmillo
33 fielded
Largest army
62
First expansion
—
Age path
OceanusClassical · Est. start 2:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Varino

Army · 56

Units

Toxotes27
Hoplite22
Heracles3
Jason3
Centaur1
Buildings 8 types
Farm31
House7
Storehouse4
Archery Range2
Granary2
Military Academy2
Temple1
Town Center1
God powers 2 invoked
Bolt1
Cease Fire1

BRCwolf

Army · 62

Units

Murmillo33
Caladria11
Turma11
Cheiroballista5
Oracle2
Buildings 5 types
Farm8
Manor7
Military Barracks2
Counter Barracks1
Temple1
God powers 4 invoked
Carnivora2
Gaia Forest2