Replay-derived match flow, timings, and composition.

Advanced match analysis

maxim vs matudelro

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
26961
Duration
15:08
Patch
19.17020
Played
· 8 hours ago
Elysium map preview
MapElysium
Defeated
maxim Isis · Elo 411 -3
15:08 Match length
Winner
matudelro Hades · Elo 840 +3
7.8% win probability Pre-match · matudelro favored win probability 92.2%
Key momentsIn match order
Fastest Classical
4:34* matudelro Athena · estimated
First pressure
5:36 matudelro Military Academy
Market timing
6:20 maxim Market
Armory timing
6:23 maxim Armory
First extra TC
6:46 matudelro Town Center
Fastest Heroic
12:41* matudelro Aphrodite · estimated
Fortress timing
12:58 matudelro Fortress

maxim

Isis · Blue
Loss 411 -3
EAPM
22.9
Favorite unit
Axeman
50 fielded
Largest army
81
First expansion
—
Age path
AnubisClassical · Est. start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Market economy300 total resource volume
Large army production81 military units
No post-game awards

matudelro

Hades · Maroon
Win 840 +3
EAPM
36.0
Favorite unit
Hoplite
16 fielded
Largest army
45
First expansion
6:46
Age path
AthenaClassical · Research start 3:34
AphroditeHeroic · Research start 11:26
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

maxim

Bought

Food200

Sold

Wood100
Total player market volume300

matudelro

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

maxim

Army · 81

Units

Axeman50
Slinger23
Spearman5
Anubite3
Buildings 14 types
House15
Farm14
Barracks3
Mining Camp3
Obelisk2
Armory1
Granary1
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
God powers 2 invoked
Plague Of Serpents1
Prosperity1

matudelro

Army · 45

Units

Hoplite16
Toxotes11
Hippeus8
Peltast5
Achilles1
Ajax1
Chiron1
Minotaur1
Nemean Lion1
Buildings 12 types
Farm11
House10
Storehouse7
Granary5
Stable3
Archery Range2
Military Academy2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 2 invoked
Curse1
Restoration1