Replay-derived match flow, timings, and composition.

Advanced match analysis

Ocebe_VIP vs Kuawi

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
4064
Duration
15:46
Patch
19.17020
Played
· 8 hours ago
Alfheim map preview
MapAlfheim
Winner
Ocebe_VIP Quetzalcoatl · Elo 1165 +14
15:46 Match length
Defeated
Kuawi Quetzalcoatl · Elo 1100 -14
59.2% win probability Pre-match · Ocebe_VIP favored win probability 40.8%
Key momentsIn match order
First pressure
3:24 Ocebe_VIP Warrior Priest trained
Fastest Classical
4:44* Kuawi Patecatl · estimated
Armory timing
5:23 Kuawi Armory
First extra TC
6:00 Ocebe_VIP Town Center
Fastest Heroic
8:08* Kuawi Coyolxauhqui · estimated

Ocebe_VIP

Quetzalcoatl · Blue
Win 1165 +14
EAPM
32.7
Favorite unit
Warrior Priest
33 fielded
Largest army
77
First expansion
6:00
Age path
PatecatlClassical · Research start 3:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Kuawi

Quetzalcoatl · Red
Loss 1100 -14
EAPM
39.6
Favorite unit
Tequihua Archer
27 fielded
Largest army
58
First expansion
—
Age path
PatecatlClassical · Est. start 3:44
CoyolxauhquiHeroic · Est. start 6:53
TlalocMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ocebe_VIP

Army · 77

Units

Warrior Priest33
Tequihua Archer23
Ocelotl Warrior10
Coyote Warrior9
Tlamanih Spearman2
Buildings 8 types
House17
Farm15
Calpulli10
Nobles Hut4
War Hut4
Temple2
Armory1
Town Center1
God powers 2 invoked
Agave Bloom1
Tailwind1

Kuawi

Army · 58

Units

Tequihua Archer27
Tlamanih Spearman16
Warrior Priest8
Shorn One5
Jaguar Rider1
Otontin1
Buildings 8 types
Wall23
House9
Calpulli7
War Hut3
Armory1
Great Temple1
Smoke Trap1
Temple1
God powers 3 invoked
Agave Bloom1
Monolith Of Tlaloc1
Starfall1