Replay-derived match flow, timings, and composition.

Advanced match analysis

ggmp vs bones

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
11987
Duration
13:26
Patch
19.17020
Played
· 8 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
ggmp Quetzalcoatl · Elo 1808 -5
13:26 Match length
Winner
bones Gaia · Elo 2111 +5
14.9% win probability Pre-match · bones favored win probability 85.1%
Key momentsIn match order
First pressure
3:02 ggmp Warrior Priest trained
Fastest Classical
4:33* ggmp Patecatl · estimated
First extra TC
10:49 bones Town Center
Armory timing
11:55 bones Armory

ggmp

Quetzalcoatl · Blue
Loss 1808 -5
EAPM
84.5
Favorite unit
Ocelotl Warrior
28 fielded
Largest army
61
First expansion
—
Age path
PatecatlClassical · Research start 3:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

bones

Gaia · Red
Win 2111 +5
EAPM
54.2
Favorite unit
Murmillo
44 fielded
Largest army
64
First expansion
10:49
Age path
LetoClassical · Research start 3:37
RheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ggmp

Army · 61

Units

Ocelotl Warrior28
Warrior Priest17
Coyote Warrior16
Buildings 5 types
House11
Calpulli8
Farm6
Nobles Hut3
Temple1
God powers 2 invoked
Agave Bloom1
Tailwind1

bones

Army · 64

Units

Murmillo44
Automaton9
Cheiroballista8
Oracle3
Buildings 8 types
Manor10
Military Barracks6
Economic Guild3
Armory1
Counter Barracks1
Farm1
Temple1
Town Center1
God powers 7 invoked
Spider Lair5
Gaia Forest2