Advanced match analysis
ggmp vs bones
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 11987
- Duration
- 13:26
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
ggmp
Quetzalcoatl · Elo 1808 -5
13:26
Match length
Winner
bones
Gaia · Elo 2111 +5
14.9% win probability
Pre-match · bones favored
win probability 85.1%
Key momentsIn match order
ggmp
Quetzalcoatl · Blue- EAPM
- 84.5
- Favorite unit
- Ocelotl Warrior 28 fielded
- Largest army
- 61
- First expansion
- —
Age path
PatecatlClassical · Research start 3:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
bones
Gaia · Red- EAPM
- 54.2
- Favorite unit
- Murmillo 44 fielded
- Largest army
- 64
- First expansion
- 10:49
Age path
LetoClassical · Research start 3:37
RheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.