Replay-derived match flow, timings, and composition.

Advanced match analysis

PloufPlouf vs Cobra

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
28505
Duration
9:04
Patch
19.17020
Played
· 8 hours ago
Marsh map preview
MapMarsh
Winner
PloufPlouf Poseidon · Elo 1510 +14
9:04 Match length
Defeated
Cobra Zeus · Elo 1442 -14
59.7% win probability Pre-match · PloufPlouf favored win probability 40.3%
Key momentsIn match order
Fastest Classical
3:27* PloufPlouf Hermes · estimated
First pressure
3:37 PloufPlouf Stable
Market timing
6:57 Cobra Market

PloufPlouf

Poseidon · Blue
Win 1510 +14
EAPM
106.7
Favorite unit
Hippeus
9 fielded
Largest army
17
First expansion
—
Age path
HermesClassical · Research start 2:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Cobra

Zeus · Red
Loss 1442 -14
EAPM
70.9
Favorite unit
Hoplite
18 fielded
Largest army
22
First expansion
—
Age path
AthenaClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PloufPlouf

Army · 17

Units

Hippeus9
Toxotes5
Atalanta2
Theseus1
Buildings 6 types
House7
Archery Range2
Stable2
Granary1
Storehouse1
Temple1
God powers 1 invoked
Lure1

Cobra

Army · 22

Units

Hoplite18
Heracles2
Jason2
Buildings 8 types
Wall10
Granary6
House5
Military Academy2
Storehouse2
Archery Range1
Market1
Temple1
God powers 1 invoked
Bolt1