Replay-derived match flow, timings, and composition.

Advanced match analysis

Lockon vs CaOK_Berada.

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
162
Duration
21:58
Patch
19.17020
Played
· 8 hours ago
Marsh map preview
MapMarsh
Defeated
Lockon Zeus · Elo 1327 -18
21:58 Match length
Winner
CaOK_Berada. Gaia · Elo 1329 +18
49.7% win probability Pre-match · CaOK_Berada. favored win probability 50.3%
Key momentsIn match order
Fastest Classical
3:51* Lockon Athena · estimated
First pressure
4:23 CaOK_Berada. Military Barracks
Armory timing
8:52 CaOK_Berada. Armory
Market timing
9:59 CaOK_Berada. Market
Fastest Heroic
12:12* Lockon Dionysus · estimated
First extra TC
13:26 CaOK_Berada. Town Center
Fortress timing
16:13 CaOK_Berada. Palace
Fastest Mythic
21:10* CaOK_Berada. Atlas · estimated

Lockon

Zeus · Blue
Loss 1327 -18
EAPM
41.4
Favorite unit
Peltast
64 fielded
Largest army
174
First expansion
15:05
Age path
AthenaClassical · Research start 2:51
DionysusHeroic · Est. start 10:57
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling25 wall build events
Water commitment1 dock build events
Market economy3,000 total resource volume
Large army production174 military units
No post-game awards

CaOK_Berada.

Gaia · Red
Win 1329 +18
EAPM
45.6
Favorite unit
Murmillo
49 fielded
Largest army
175
First expansion
13:26
Age path
OceanusClassical · Research start 3:13
RheiaHeroic · Est. start 12:57
AtlasMythic · Est. start 19:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy5,100 total resource volume
Large army production175 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,100 total volume

Lockon

Bought

Food1,500

Sold

Wood1,500
Total player market volume3,000

CaOK_Berada.

Bought

Food700
Wood600

Sold

Food1,700
Wood2,100
Total player market volume5,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lockon

Army · 174

Units

Peltast64
Toxotes59
Hoplite40
Heracles3
Jason3
Odysseus3
Juggernaut2
Buildings 12 types
Wall25
House22
Storehouse9
Farm8
Archery Range7
Granary6
Military Academy4
Armory1
Dock1
Market1
Temple1
Town Center1
God powers 4 invoked
Restoration2
Bolt1
Bronze1

CaOK_Berada.

Army · 175

Units

Murmillo49
Arcus48
Contarius37
Turma20
Fanatic7
Caladria5
Behemoth3
Destroyer3
Oracle2
Katapeltes1
Buildings 10 types
Farm11
Manor9
Military Barracks9
Economic Guild8
Palace4
Town Center3
Counter Barracks2
Armory1
Market1
Temple1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1