Replay-derived match flow, timings, and composition.

Advanced match analysis

AngryThwomp vs Nibbles

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
21842
Duration
14:48
Patch
19.17020
Played
· 8 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
AngryThwomp Shennong · Elo 1009 +17
14:48 Match length
Defeated
Nibbles Huitzilopochtli · Elo 996 -17
51.9% win probability Pre-match · AngryThwomp favored win probability 48.1%
Key momentsIn match order
First pressure
3:25 Nibbles Warrior Priest trained
Fastest Classical
3:50* Nibbles Malinalxochitl · estimated
Armory timing
9:47 AngryThwomp Armory
Fastest Heroic
12:32* AngryThwomp Rushou · estimated
Market timing
14:21 AngryThwomp Market

AngryThwomp

Shennong · Mint
Win 1009 +17
EAPM
34.6
Favorite unit
Dao Swordsman
24 fielded
Largest army
45
First expansion
—
Age path
HoutuClassical · Est. start 3:18
RushouHeroic · Est. start 11:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Nibbles

Huitzilopochtli · Red
Loss 996 -17
EAPM
33.9
Favorite unit
Tequihua Archer
18 fielded
Largest army
48
First expansion
—
Age path
MalinalxochitlClassical · Est. start 2:50
CoatlicueHeroic · Est. start 13:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AngryThwomp

Army · 45

Units

Dao Swordsman24
Wuzu Javelineer7
Pioneer5
Chu Ko Nu4
Fire Archer2
Jiang Zi Ya1
Sage1
Siege Crossbow1
Buildings 10 types
Farm13
House12
Silo4
Military Camp3
Baolei2
Machine Workshop2
Armory1
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Prosperous Seeds3

Nibbles

Army · 48

Units

Tequihua Archer18
Ocelotl Warrior16
Warrior Priest14
Buildings 7 types
Farm13
House12
Calpulli8
War Hut4
Nobles Hut2
Armory1
Temple1
God powers 2 invoked
Blood Pact1
Infestation1