Advanced match analysis
AngryThwomp vs Nibbles
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 21842
- Duration
- 14:48
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
AngryThwomp
Shennong · Elo 1009 +17
14:48
Match length
Defeated
Nibbles
Huitzilopochtli · Elo 996 -17
51.9% win probability
Pre-match · AngryThwomp favored
win probability 48.1%
Key momentsIn match order
AngryThwomp
Shennong · Mint- EAPM
- 34.6
- Favorite unit
- Dao Swordsman 24 fielded
- Largest army
- 45
- First expansion
- —
Age path
HoutuClassical · Est. start 3:18
RushouHeroic · Est. start 11:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Nibbles
Huitzilopochtli · Red- EAPM
- 33.9
- Favorite unit
- Tequihua Archer 18 fielded
- Largest army
- 48
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 2:50
CoatlicueHeroic · Est. start 13:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.