Replay-derived match flow, timings, and composition.

Advanced match analysis

ourkeychains + threeminkrugs + tatuperie vs IvanDrago131 + juank mort + DRDARGAME7

Queue
Ranked 3v3 Supremacy
Map
Tundra
Map Seed
31107
Duration
27:42
Patch
19.17020
Played
· 9 hours ago
Tundra map preview
MapTundra
Victory Team Elo 1007
ourkeychains Loki · Elo 1023 +19
threeminkrugs Ra · Elo 884 +39
tatuperie Amaterasu · Elo 1113 +14
27:42 Match length
Defeat Team Elo 1043
IvanDrago131 Amaterasu · Elo 1038 -19
juank mort Hades · Elo 985 -17
DRDARGAME7 Loki · Elo 1106 -22
44.8% win probability Pre-match · IvanDrago131 + juank mort + DRDARGAME7 favored · Upset win probability 55.2%
Key momentsIn match order
First pressure
3:32 DRDARGAME7 Hersir trained
Fastest Classical
4:18* DRDARGAME7 Heimdall · estimated
Armory timing
5:36 ourkeychains Armory
First extra TC
6:24 tatuperie Town Center
Market timing
8:16 threeminkrugs Market
Fastest Heroic
11:57* ourkeychains Njord · estimated
Fortress timing
14:58 DRDARGAME7 Hill Fort
Fastest Mythic
24:42* tatuperie Takemikazuchi · estimated

ourkeychains

Loki · Blue · Team 1
Win 1023 +19
EAPM
36.1
Favorite unit
Throwing Axeman
86 fielded
Largest army
334
First expansion
10:11
Age path
ForsetiClassical · Est. start 3:33
NjordHeroic · Est. start 10:42
TyrMythic · Est. start 22:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy7,600 total resource volume
Large army production334 military units
No post-game awards

IvanDrago131

Amaterasu · Red · Team 2
Loss 1038 -19
EAPM
43.8
Favorite unit
Yumi Archer
103 fielded
Largest army
363
First expansion
9:20
Age path
MinakatatomiClassical · Est. start 3:18
HachimanHeroic · Est. start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Large army production363 military units
No post-game awards

threeminkrugs

Ra · Yellow · Team 1
Win 884 +39
EAPM
41.3
Favorite unit
Slinger
110 fielded
Largest army
263
First expansion
6:25
Age path
PtahClassical · Research start 3:47
SekhmetHeroic · Research start 15:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling41 wall build events
Large army production263 military units
No post-game awards

juank mort

Hades · Green · Team 2
Loss 985 -17
EAPM
27.6
Favorite unit
Toxotes
451 fielded
Largest army
500
First expansion
17:29
Age path
AthenaClassical · Research start 4:45
ApolloHeroic · Research start 16:14
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production500 military units
No post-game awards

tatuperie

Amaterasu · Cyan · Team 1
Win 1113 +14
EAPM
36.8
Favorite unit
Naginata Rider
62 fielded
Largest army
360
First expansion
6:24
Age path
MinakatatomiClassical · Research start 3:36
RaijinHeroic · Research start 14:42
TakemikazuchiMythic · Research start 22:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production360 military units
No post-game awards

DRDARGAME7

Loki · Pink · Team 2
Loss 1106 -22
EAPM
54.2
Favorite unit
Throwing Axeman
149 fielded
Largest army
526
First expansion
13:30
Age path
HeimdallClassical · Research start 3:18
BragiHeroic · Research start 13:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production526 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,600 total volume

ourkeychains

Bought

Food2,300
Wood400

Sold

Wood4,900
Total player market volume7,600

IvanDrago131

Bought

No buys

Sold

No sells

Total player market volume0

threeminkrugs

Bought

No buys

Sold

No sells

Total player market volume0

juank mort

Bought

No buys

Sold

No sells

Total player market volume0

tatuperie

Bought

No buys

Sold

No sells

Total player market volume0

DRDARGAME7

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ourkeychains

Army · 334

Units

Throwing Axeman86
Godi69
Hersir46
Raiding Cavalry44
Hirdman36
Jarl22
Berserk15
Mountain Giant13
Huskarl2
Troll1
Buildings 10 types
House66
Farm43
Longhouse18
Great Hall11
Ox Cart Building5
Market2
Town Center2
Armory1
Hill Fort1
Temple1
God powers 4 invoked
Walking Woods2
Healing Spring1
Spy1

IvanDrago131

Army · 363

Units

Yumi Archer103
Bushi81
Shinobi47
Samurai42
Oyumi24
Yari Spearman21
Naginata Rider18
Daimyo9
Yumi Horse Archer9
Onna Musha6
Wanyudo3
Buildings 13 types
House21
Wall14
Watermill10
Farm9
Mining Camp Japanese6
Dojo4
Guardhouse4
Shrine Japanese4
Stable Japanese3
Armory1
Castle1
Temple1
Town Center1
God powers 6 invoked
Solar Shield4
Shogun1
Shrine Of The Hunt1

threeminkrugs

Army · 263

Units

Slinger110
War Elephant55
Axeman52
Camel Rider30
Catapult6
Spearman5
Wadjet4
Scarab1
Buildings 18 types
Wall41
Farm25
House16
Barracks9
Granary7
Mining Camp7
Obelisk7
Migdol Stronghold5
Sentry Tower4
Market3
Lumber Camp2
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers 3 invoked
Rain2
Citadel1

juank mort

Army · 500

Units

Toxotes451
Minotaur42
Ajax3
Achilles2
Chiron2
Buildings 9 types
House19
Farm17
Storehouse8
Archery Range6
Granary6
Armory2
Fortress1
Temple1
Town Center1
God powers 4 invoked
Restoration2
Sentinel1
Underworld Passage1

tatuperie

Army · 360

Units

Naginata Rider62
Yari Spearman58
Yumi Archer45
Yumi Horse Archer39
Bushi32
Daimyo28
Shinobi27
Samurai21
Onna Musha17
Wanyudo14
Oyumi8
Onmyoji6
Raiju3
Buildings 13 types
Farm36
House21
Watermill9
Guardhouse8
Dojo7
Shrine Japanese6
Town Center6
Mining Camp Japanese5
Stable Japanese5
Armory3
Castle3
Market3
Temple1
God powers 9 invoked
Solar Shield5
Shrine Of The Hunt2
Divine Slash1
Thunder Burst1

DRDARGAME7

Army · 526

Units

Throwing Axeman149
Hersir79
Hirdman67
Berserk64
Raiding Cavalry47
Godi40
Portable Ram25
Jarl20
Huskarl16
Einheri10
Battle Boar9
Buildings 10 types
Farm79
House44
Ox Cart Building9
Longhouse4
Great Hall3
Armory2
Hill Fort2
Temple2
Town Center2
Market1
God powers 4 invoked
Flaming Weapons2
Spy1
Undermine1