Advanced match analysis
ourkeychains + threeminkrugs + tatuperie vs IvanDrago131 + juank mort + DRDARGAME7
- Queue
- Ranked 3v3 Supremacy
- Map
- Tundra
- Map Seed
- 31107
- Duration
- 27:42
- Patch
- 19.17020
- Played
- · 9 hours ago
Victory
Team Elo 1007
ourkeychains
Loki · Elo 1023 +19
threeminkrugs
Ra · Elo 884 +39
tatuperie
Amaterasu · Elo 1113 +14
27:42
Match length
Defeat
Team Elo 1043
IvanDrago131
Amaterasu · Elo 1038 -19
juank mort
Hades · Elo 985 -17
DRDARGAME7
Loki · Elo 1106 -22
44.8% win probability
Pre-match · IvanDrago131 + juank mort + DRDARGAME7 favored · Upset
win probability 55.2%
Key momentsIn match order
ourkeychains
Loki · Blue · Team 1- EAPM
- 36.1
- Favorite unit
- Throwing Axeman 86 fielded
- Largest army
- 334
- First expansion
- 10:11
Age path
ForsetiClassical · Est. start 3:33
NjordHeroic · Est. start 10:42
TyrMythic · Est. start 22:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy7,600 total resource volume
Large army production334 military units
No post-game awards
IvanDrago131
Amaterasu · Red · Team 2- EAPM
- 43.8
- Favorite unit
- Yumi Archer 103 fielded
- Largest army
- 363
- First expansion
- 9:20
Age path
MinakatatomiClassical · Est. start 3:18
HachimanHeroic · Est. start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Large army production363 military units
No post-game awards
threeminkrugs
Ra · Yellow · Team 1- EAPM
- 41.3
- Favorite unit
- Slinger 110 fielded
- Largest army
- 263
- First expansion
- 6:25
Age path
PtahClassical · Research start 3:47
SekhmetHeroic · Research start 15:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling41 wall build events
Large army production263 military units
No post-game awards
juank mort
Hades · Green · Team 2- EAPM
- 27.6
- Favorite unit
- Toxotes 451 fielded
- Largest army
- 500
- First expansion
- 17:29
Age path
AthenaClassical · Research start 4:45
ApolloHeroic · Research start 16:14
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production500 military units
No post-game awards
tatuperie
Amaterasu · Cyan · Team 1- EAPM
- 36.8
- Favorite unit
- Naginata Rider 62 fielded
- Largest army
- 360
- First expansion
- 6:24
Age path
MinakatatomiClassical · Research start 3:36
RaijinHeroic · Research start 14:42
TakemikazuchiMythic · Research start 22:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production360 military units
No post-game awards
DRDARGAME7
Loki · Pink · Team 2- EAPM
- 54.2
- Favorite unit
- Throwing Axeman 149 fielded
- Largest army
- 526
- First expansion
- 13:30
Age path
HeimdallClassical · Research start 3:18
BragiHeroic · Research start 13:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production526 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,600 total volume›
ourkeychains
Bought
Sold
Total player market volume7,600
IvanDrago131
Bought
No buys
Sold
No sells
Total player market volume0
threeminkrugs
Bought
No buys
Sold
No sells
Total player market volume0
juank mort
Bought
No buys
Sold
No sells
Total player market volume0
tatuperie
Bought
No buys
Sold
No sells
Total player market volume0
DRDARGAME7
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.