Replay-derived match flow, timings, and composition.

Advanced match analysis

Dante_Oz + haventony3 vs Big Z + FernandoJoven14

Queue
Ranked 2v2 Supremacy
Map
Oasis
Map Seed
4060
Duration
22:12
Patch
19.17020
Played
· 8 hours ago
Oasis map preview
MapOasis
Defeat Team Elo 923
Dante_Oz Hades · Elo 951 -20
haventony3 Gaia · Elo 895 -57
22:12 Match length
Victory Team Elo 908
Big Z Gaia · Elo 795 +25
FernandoJoven14 Hades · Elo 1020 +14
52.2% win probability Pre-match · Dante_Oz + haventony3 favored · Upset win probability 47.8%
Key momentsIn match order
Fastest Classical
4:09* haventony3 Oceanus · estimated
First pressure
5:01 haventony3 Counter Barracks
First extra TC
5:20 Dante_Oz Town Center
Armory timing
6:04 haventony3 Armory
Market timing
8:07 FernandoJoven14 Market
Fastest Heroic
8:26* haventony3 Rheia · estimated
Fortress timing
10:52 FernandoJoven14 Fortress
Fastest Mythic
21:07* Big Z Atlas · estimated

Dante_Oz

Hades · Blue · Team 1
Loss 951 -20
EAPM
29.9
Favorite unit
Peltast
46 fielded
Largest army
108
First expansion
5:20
Age path
AthenaClassical · Est. start 4:45
AphroditeHeroic · Est. start 10:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production108 military units
No post-game awards

Big Z

Gaia · Red · Team 2
Win 795 +25
EAPM
21.6
Favorite unit
Arcus
108 fielded
Largest army
166
First expansion
11:23
Age path
OceanusClassical · Research start 4:08
RheiaHeroic · Research start 8:58
AtlasMythic · Research start 19:07
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production166 military units
No post-game awards

haventony3

Gaia · Maroon · Team 1
Loss 895 -57
EAPM
21.3
Favorite unit
Katapeltes
20 fielded
Largest army
34
First expansion
10:52
Age path
OceanusClassical · Research start 3:09
RheiaHeroic · Research start 7:11
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

FernandoJoven14

Hades · Green · Team 2
Win 1020 +14
EAPM
36.7
Favorite unit
Peltast
96 fielded
Largest army
258
First expansion
6:29
Age path
AthenaClassical · Research start 3:32
ApolloHeroic · Research start 8:56
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,300 total resource volume
Large army production258 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Dante_Oz

Bought

No buys

Sold

No sells

Total player market volume0

Big Z

Bought

No buys

Sold

No sells

Total player market volume0

haventony3

Bought

No buys

Sold

No sells

Total player market volume0

FernandoJoven14

Bought

Food600
Wood300

Sold

Wood400
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dante_Oz

Army · 108

Units

Peltast46
Prodromos15
Hippeus12
Ajax10
Toxotes8
Achilles7
Petrobolos6
Chiron4
Buildings 11 types
Farm31
House11
Storehouse7
Granary4
Stable4
Archery Range2
Fortress2
Sentry Tower2
Town Center2
Armory1
Temple1
God powers 6 invoked
Sentinel4
Curse1
Restoration1

Big Z

Army · 166

Units

Arcus108
Contarius45
Murmillo6
Oracle4
Behemoth3
Buildings 8 types
Military Barracks22
Farm17
Manor8
Town Center2
Armory1
Economic Guild1
Palace1
Temple1
God powers 6 invoked
Carnivora3
Traitor2
Implode1

haventony3

Army · 34

Units

Katapeltes20
Caladria10
Turma4
Buildings 11 types
Farm10
Manor9
Counter Barracks6
Armory2
Temple2
Town Center2
Economic Guild1
Market1
Military Barracks1
Palace1
Sentry Tower1
God powers 4 invoked
Traitor2
Carnivora1
Gaia Forest1

FernandoJoven14

Army · 258

Units

Peltast96
Hypaspist94
Toxotes21
Petrobolos11
Hippeus9
Prodromos9
Manticore7
Ajax5
Achilles4
Chiron2
Buildings 12 types
Farm23
House23
Storehouse12
Military Academy6
Archery Range5
Fortress4
Granary4
Armory2
Stable2
Market1
Temple1
Town Center1
God powers 2 invoked
Restoration1
Underworld Passage1