Advanced match analysis
Dante_Oz + haventony3 vs Big Z + FernandoJoven14
- Queue
- Ranked 2v2 Supremacy
- Map
- Oasis
- Map Seed
- 4060
- Duration
- 22:12
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeat
Team Elo 923
Dante_Oz
Hades · Elo 951 -20
haventony3
Gaia · Elo 895 -57
22:12
Match length
Victory
Team Elo 908
Big Z
Gaia · Elo 795 +25
FernandoJoven14
Hades · Elo 1020 +14
52.2% win probability
Pre-match · Dante_Oz + haventony3 favored · Upset
win probability 47.8%
Key momentsIn match order
Dante_Oz
Hades · Blue · Team 1- EAPM
- 29.9
- Favorite unit
- Peltast 46 fielded
- Largest army
- 108
- First expansion
- 5:20
Age path
AthenaClassical · Est. start 4:45
AphroditeHeroic · Est. start 10:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production108 military units
No post-game awards
Big Z
Gaia · Red · Team 2- EAPM
- 21.6
- Favorite unit
- Arcus 108 fielded
- Largest army
- 166
- First expansion
- 11:23
Age path
OceanusClassical · Research start 4:08
RheiaHeroic · Research start 8:58
AtlasMythic · Research start 19:07
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production166 military units
No post-game awards
haventony3
Gaia · Maroon · Team 1- EAPM
- 21.3
- Favorite unit
- Katapeltes 20 fielded
- Largest army
- 34
- First expansion
- 10:52
Age path
OceanusClassical · Research start 3:09
RheiaHeroic · Research start 7:11
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
FernandoJoven14
Hades · Green · Team 2- EAPM
- 36.7
- Favorite unit
- Peltast 96 fielded
- Largest army
- 258
- First expansion
- 6:29
Age path
AthenaClassical · Research start 3:32
ApolloHeroic · Research start 8:56
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,300 total resource volume
Large army production258 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Dante_Oz
Bought
No buys
Sold
No sells
Total player market volume0
Big Z
Bought
No buys
Sold
No sells
Total player market volume0
haventony3
Bought
No buys
Sold
No sells
Total player market volume0
FernandoJoven14
Bought
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.