Advanced match analysis
supdood vs Duckz
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 9080
- Duration
- 26:04
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
supdood
Loki · Elo 1145 +14
26:04
Match length
Defeated
Duckz
Ra · Elo 1068 -14
60.9% win probability
Pre-match · supdood favored
win probability 39.1%
Key momentsIn match order
supdood
Loki · Blue- EAPM
- 54.9
- Favorite unit
- Godi 41 fielded
- Largest army
- 135
- First expansion
- 5:43
Age path
HeimdallClassical · Est. start 3:09
NjordHeroic · Est. start 10:20
HelMythic · Est. start 14:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy2,700 total resource volume
Large army production135 military units
No post-game awards
Duckz
Ra · Red- EAPM
- 36.9
- Favorite unit
- Axeman 94 fielded
- Largest army
- 163
- First expansion
- 7:17
Age path
BastClassical · Research start 3:19
SobekHeroic · Research start 12:00
OsirisMythic · Research start 22:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Market economy1,600 total resource volume
Large army production163 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,300 total volume›
supdood
Bought
Sold
Total player market volume2,700
Duckz
Bought
No buys
Sold
Total player market volume1,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.