Replay-derived match flow, timings, and composition.

Advanced match analysis

supdood vs Duckz

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
9080
Duration
26:04
Patch
19.17020
Played
· 8 hours ago
Watering Hole map preview
MapWatering Hole
Winner
supdood Loki · Elo 1145 +14
26:04 Match length
Defeated
Duckz Ra · Elo 1068 -14
60.9% win probability Pre-match · supdood favored win probability 39.1%
Key momentsIn match order
First pressure
3:29 supdood Hersir trained
Fastest Classical
4:09* supdood Heimdall · estimated
First extra TC
5:43 supdood Town Center
Armory timing
6:07 Duckz Armory
Fastest Heroic
11:35* supdood Njord · estimated
Fortress timing
11:54 supdood Hill Fort
Market timing
16:08 supdood Market
Fastest Mythic
16:50* supdood Hel · estimated

supdood

Loki · Blue
Win 1145 +14
EAPM
54.9
Favorite unit
Godi
41 fielded
Largest army
135
First expansion
5:43
Age path
HeimdallClassical · Est. start 3:09
NjordHeroic · Est. start 10:20
HelMythic · Est. start 14:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy2,700 total resource volume
Large army production135 military units
No post-game awards

Duckz

Ra · Red
Loss 1068 -14
EAPM
36.9
Favorite unit
Axeman
94 fielded
Largest army
163
First expansion
7:17
Age path
BastClassical · Research start 3:19
SobekHeroic · Research start 12:00
OsirisMythic · Research start 22:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Market economy1,600 total resource volume
Large army production163 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,300 total volume

supdood

Bought

Food300

Sold

Wood2,400
Total player market volume2,700

Duckz

Bought

No buys

Sold

Food1,100
Wood500
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

supdood

Army · 135

Units

Godi41
Mountain Giant23
Throwing Axeman19
Ballista12
Jarl12
Hersir8
Huskarl6
Berserk5
Fire Giant3
Hirdman3
Portable Ram3
Buildings 11 types
Farm42
Wall19
House18
Ox Cart Building7
Great Hall6
Longhouse3
Town Center3
Hill Fort2
Temple2
Armory1
Market1
God powers 4 invoked
Nidhogg1
Spy1
Undermine1
Walking Woods1

Duckz

Army · 163

Units

Axeman94
Chariot Archer35
Petsuchos15
Siege Tower9
Spearman6
Sphinx4
Buildings 18 types
Farm28
House20
Obelisk8
Wall7
Barracks6
Granary6
Mining Camp5
Migdol Stronghold3
Siege Works3
Armory2
Temple2
Town Center2
Lumber Camp1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Locust Swarm1
Rain1