Replay-derived match flow, timings, and composition.

Advanced match analysis

Errow vs Zequinha Multigod

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
11258
Duration
19:09
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Defeated
Errow Freyr · Elo 1757 -20
19:09 Match length
Winner
Zequinha Multigod Odin · Elo 1703 +20
57.7% win probability Pre-match · Errow favored · Upset win probability 42.3%
Key momentsIn match order
First pressure
2:07 Errow Hersir trained
Fastest Classical
4:01* Errow Ullr · estimated
Armory timing
7:00 Zequinha Multigod Armory
First extra TC
8:10 Errow Town Center
Market timing
9:33 Errow Market
Fastest Heroic
9:45* Zequinha Multigod Njord · estimated
Fortress timing
16:50 Zequinha Multigod Hill Fort

Errow

Freyr · Blue
Loss 1757 -20
EAPM
85.5
Favorite unit
Godi
47 fielded
Largest army
160
First expansion
8:10
Age path
UllrClassical · Research start 3:01
AegirHeroic · Research start 13:43
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Market economy1,900 total resource volume
Large army production160 military units
No post-game awards

Zequinha Multigod

Odin · Cyan
Win 1703 +20
EAPM
56.4
Favorite unit
Jarl
32 fielded
Largest army
99
First expansion
—
Age path
FreyjaClassical · Research start 3:13
NjordHeroic · Est. start 8:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
Large army production99 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

Errow

Bought

Food400
Wood500

Sold

Food500
Wood500
Total player market volume1,900

Zequinha Multigod

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Errow

Army · 160

Units

Godi47
Raiding Cavalry34
Jarl31
Hersir13
Huskarl11
Berserk9
Draugr4
Hirdman4
Rock Giant4
Throwing Axeman3
Buildings 10 types
House31
Wall22
Great Hall6
Farm5
Ox Cart Building5
Town Center2
Armory1
Longhouse1
Market1
Temple1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

Zequinha Multigod

Army · 99

Units

Jarl32
Throwing Axeman31
Godi9
Hersir8
Raiding Cavalry7
Berserk4
Valkyrie4
Portable Ram2
Huskarl1
Mountain Giant1
Buildings 8 types
House18
Wall16
Ox Cart Building6
Great Hall3
Longhouse3
Armory1
Hill Fort1
Temple1
God powers 4 invoked
Great Hunt2
Forest Fire1
Walking Woods1