Replay-derived match flow, timings, and composition.

Advanced match analysis

UnshapedMite982 + petermaromas vs PinkElephant + goffyara

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
17132
Duration
24:05
Patch
19.17020
Played
· 8 hours ago
Marsh map preview
MapMarsh
Defeat Team Elo 950
UnshapedMite982 Ra · Elo 897 -75
petermaromas Kronos · Elo 1003 -25
24:05 Match length
Victory Team Elo 826
PinkElephant Poseidon · Elo 826 +24
goffyara Loki · Elo 825 +24
67.1% win probability Pre-match · UnshapedMite982 + petermaromas favored · Upset win probability 32.9%
Key momentsIn match order
First pressure
2:39 goffyara Hersir trained
Fastest Classical
3:55* PinkElephant Hermes · estimated
First extra TC
4:41 petermaromas Town Center
Armory timing
8:08 goffyara Armory
Market timing
8:41 UnshapedMite982 Market
Fastest Heroic
13:31* PinkElephant Aphrodite · estimated
Fortress timing
13:40 PinkElephant Fortress
Fastest Mythic
21:55* PinkElephant Artemis · estimated

UnshapedMite982

Ra · Blue · Team 1
Loss 897 -75
EAPM
18.2
Favorite unit
Axeman
25 fielded
Largest army
35
First expansion
9:52
Age path
PtahClassical · Research start 6:07
SekhmetHeroic · Research start 15:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy3,100 total resource volume
No post-game awards

PinkElephant

Poseidon · Red · Team 2
Win 826 +24
EAPM
23.3
Favorite unit
Hippeus
23 fielded
Largest army
99
First expansion
5:53
Age path
HermesClassical · Est. start 2:55
AphroditeHeroic · Research start 12:16
ArtemisMythic · Research start 19:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production99 military units
No post-game awards

petermaromas

Kronos · Yellow · Team 1
Loss 1003 -25
EAPM
38.9
Favorite unit
Katapeltes
94 fielded
Largest army
222
First expansion
4:41
Age path
PrometheusClassical · Research start 3:05
RheiaHeroic · Est. start 15:29
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production222 military units
No post-game awards

goffyara

Loki · Green · Team 2
Win 825 +24
EAPM
33.5
Favorite unit
Berserk
26 fielded
Largest army
79
First expansion
7:39
Age path
ForsetiClassical · Research start 4:10
NjordHeroic · Research start 16:34
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

UnshapedMite982

Bought

No buys

Sold

Food2,400
Wood700
Total player market volume3,100

PinkElephant

Bought

No buys

Sold

No sells

Total player market volume0

petermaromas

Bought

No buys

Sold

No sells

Total player market volume0

goffyara

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UnshapedMite982

Army · 35

Units

Axeman25
Mercenary5
Camel Rider2
Wadjet2
War Elephant1
Buildings 16 types
Farm20
House10
Obelisk4
Sentry Tower4
Lumber Camp3
Market3
Mining Camp3
Armory2
Barracks2
Granary2
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Rain2
Citadel1

PinkElephant

Army · 99

Units

Hippeus23
Hypaspist19
Hoplite16
Peltast13
Toxotes11
Hetairos6
Atalanta3
Petrobolos3
Theseus3
Hippolyta1
Polyphemus1
Buildings 13 types
Farm35
House18
Granary8
Storehouse6
Fortress3
Stable3
Wall3
Archery Range2
Military Academy2
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

petermaromas

Army · 222

Units

Katapeltes94
Turma78
Cheiroballista26
Promethean22
Behemoth2
Buildings 7 types
Manor19
Counter Barracks13
Farm6
Town Center3
Temple2
Armory1
Economic Guild1
God powers 6 invoked
Valor3
Deconstruction2
Traitor1

goffyara

Army · 79

Units

Berserk26
Throwing Axeman17
Hersir14
Portable Ram8
Hirdman4
Troll4
Jarl3
Godi2
Mountain Giant1
Buildings 10 types
Farm36
House13
Wall13
Longhouse7
Great Hall4
Ox Cart Building4
Town Center4
Hill Fort2
Temple2
Armory1
God powers 3 invoked
Healing Spring1
Spy1
Walking Woods1