Replay-derived match flow, timings, and composition.

Advanced match analysis

gro_Ovin vs Shadow Soul

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
17425
Duration
7:39
Patch
19.17020
Played
· 9 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
gro_Ovin Loki · Elo 1235 -18
7:39 Match length
Winner
<color 0.5,0.5,0.5>Shadow Soul Loki · Elo 1232 +18
50.4% win probability Pre-match · gro_Ovin favored · Upset win probability 49.6%
Key momentsIn match order
First pressure
3:18 gro_Ovin Hersir trained
Fastest Classical
4:06* gro_Ovin Heimdall · estimated
Armory timing
6:03 gro_Ovin Armory

gro_Ovin

Loki · Blue
Loss 1235 -18
EAPM
49.8
Favorite unit
Raiding Cavalry
25 fielded
Largest army
55
First expansion
—
Age path
HeimdallClassical · Research start 3:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Win 1232 +18
EAPM
38.6
Favorite unit
Hersir
7 fielded
Largest army
21
First expansion
—
Age path
HeimdallClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gro_Ovin

Army · 55

Units

Raiding Cavalry25
Throwing Axeman20
Hersir7
Hirdman3
Buildings 6 types
House4
Great Hall3
Ox Cart Building3
Longhouse2
Armory1
Temple1
God powers 1 invoked
Spy1

<color 0.5,0.5,0.5>Shadow Soul

Army · 21

Units

Hersir7
Raiding Cavalry6
Throwing Axeman6
Berserk2
Buildings 5 types
House6
Ox Cart Building2
Great Hall1
Longhouse1
Temple1
God powers 2 invoked
Spy1
Undermine1