Replay-derived match flow, timings, and composition.

Advanced match analysis

franbala1999 + Goyim vs ABDIEL8425 + TioPatinhas

Queue
Ranked 2v2 Supremacy
Map
Yellow River
Map Seed
15488
Duration
19:26
Patch
19.17020
Played
· 8 hours ago
Yellow River map preview
MapYellow River
Victory Team Elo 1190
franbala1999 Isis · Elo 1149 +21
Goyim Freyr · Elo 1231 +17
19:26 Match length
Defeat Team Elo 1211
ABDIEL8425 Loki · Elo 1037 -11
<color="0,0,255">TioPatinhas Freyr · Elo 1385 -27
47.0% win probability Pre-match · ABDIEL8425 + TioPatinhas favored · Upset win probability 53.0%
Key momentsIn match order
First pressure
2:13 Goyim Hersir trained
Fastest Classical
3:35* Goyim Ullr · estimated
First extra TC
4:37 franbala1999 Town Center
Armory timing
7:43 franbala1999 Armory
Fastest Heroic
10:28* franbala1999 Sobek · estimated
Market timing
11:07 <color="0,0,255">TioPatinhas Market
Fortress timing
15:29 Goyim Hill Fort
Fastest Mythic
18:50* franbala1999 Thoth · estimated

franbala1999

Isis · Blue · Team 1
Win 1149 +21
EAPM
26.3
Favorite unit
Chariot Archer
22 fielded
Largest army
51
First expansion
4:37
Age path
BastClassical · Est. start 3:03
SobekHeroic · Est. start 9:13
ThothMythic · Est. start 16:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

ABDIEL8425

Loki · Red · Team 2
Loss 1037 -11
EAPM
14.0
Favorite unit
Raiding Cavalry
10 fielded
Largest army
14
First expansion
—
Age path
HeimdallClassical · Est. start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Goyim

Freyr · Yellow · Team 1
Win 1231 +17
EAPM
39.7
Favorite unit
Berserk
80 fielded
Largest army
281
First expansion
8:30
Age path
UllrClassical · Est. start 2:35
BragiHeroic · Est. start 13:56
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production281 military units
No post-game awards

<color="0,0,255">TioPatinhas

Freyr · Green · Team 2
Loss 1385 -27
EAPM
38.0
Favorite unit
Throwing Axeman
21 fielded
Largest army
102
First expansion
6:34
Age path
UllrClassical · Est. start 3:48
AegirHeroic · Est. start 11:30
VidarMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Market economy500 total resource volume
Large army production102 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

franbala1999

Bought

No buys

Sold

No sells

Total player market volume0

ABDIEL8425

Bought

No buys

Sold

No sells

Total player market volume0

Goyim

Bought

No buys

Sold

No sells

Total player market volume0

<color="0,0,255">TioPatinhas

Bought

Wood500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

franbala1999

Army · 51

Units

Chariot Archer22
Spearman15
Siege Tower9
Slinger4
Petsuchos1
Buildings 16 types
Farm20
House13
Obelisk8
Granary4
Mining Camp4
Barracks3
Lumber Camp3
Market3
Migdol Stronghold3
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers 1 invoked
Prosperity1

ABDIEL8425

Army · 14

Units

Raiding Cavalry10
Hersir4
Buildings 4 types
House4
Ox Cart Building2
Great Hall1
Temple1
God powers 1 invoked
Spy1

Goyim

Army · 281

Units

Berserk80
Throwing Axeman65
Raiding Cavalry45
Hersir41
Godi15
Jarl15
Portable Ram10
Huskarl6
Draugr3
Hirdman1
Buildings 10 types
Farm26
House22
Ox Cart Building8
Longhouse7
Great Hall5
Wall4
Armory3
Town Center2
Hill Fort1
Temple1
God powers 5 invoked
Asgardian Bastion3
Flaming Weapons1
Gullinbursti1

<color="0,0,255">TioPatinhas

Army · 102

Units

Throwing Axeman21
Hersir20
Raiding Cavalry17
Berserk16
Hirdman16
Fafnir6
Jarl3
Huskarl2
Godi1
Buildings 9 types
Wall25
House21
Longhouse7
Ox Cart Building5
Town Center3
Temple2
Armory1
Great Hall1
Market1
God powers 5 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1