Advanced match analysis
franbala1999 + Goyim vs ABDIEL8425 + TioPatinhas
- Queue
- Ranked 2v2 Supremacy
- Map
- Yellow River
- Map Seed
- 15488
- Duration
- 19:26
- Patch
- 19.17020
- Played
- · 8 hours ago
Victory
Team Elo 1190
franbala1999
Isis · Elo 1149 +21
Goyim
Freyr · Elo 1231 +17
19:26
Match length
Defeat
Team Elo 1211
ABDIEL8425
Loki · Elo 1037 -11
<color="0,0,255">TioPatinhas
Freyr · Elo 1385 -27
47.0% win probability
Pre-match · ABDIEL8425 + TioPatinhas favored · Upset
win probability 53.0%
Key momentsIn match order
franbala1999
Isis · Blue · Team 1- EAPM
- 26.3
- Favorite unit
- Chariot Archer 22 fielded
- Largest army
- 51
- First expansion
- 4:37
Age path
BastClassical · Est. start 3:03
SobekHeroic · Est. start 9:13
ThothMythic · Est. start 16:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
ABDIEL8425
Loki · Red · Team 2- EAPM
- 14.0
- Favorite unit
- Raiding Cavalry 10 fielded
- Largest army
- 14
- First expansion
- —
Age path
HeimdallClassical · Est. start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Goyim
Freyr · Yellow · Team 1- EAPM
- 39.7
- Favorite unit
- Berserk 80 fielded
- Largest army
- 281
- First expansion
- 8:30
Age path
UllrClassical · Est. start 2:35
BragiHeroic · Est. start 13:56
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production281 military units
No post-game awards
<color="0,0,255">TioPatinhas
Freyr · Green · Team 2- EAPM
- 38.0
- Favorite unit
- Throwing Axeman 21 fielded
- Largest army
- 102
- First expansion
- 6:34
Age path
UllrClassical · Est. start 3:48
AegirHeroic · Est. start 11:30
VidarMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Market economy500 total resource volume
Large army production102 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
franbala1999
Bought
No buys
Sold
No sells
Total player market volume0
ABDIEL8425
Bought
No buys
Sold
No sells
Total player market volume0
Goyim
Bought
No buys
Sold
No sells
Total player market volume0
<color="0,0,255">TioPatinhas
Bought
Sold
No sells
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.