Replay-derived match flow, timings, and composition.

Advanced match analysis

castgu + andrick99ruan + ConcernedApe vs Rhogal + DJANGO + KEKOLAYZIR

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
531
Duration
18:48
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Victory Team Elo 1087
castgu Susanoo · Elo 1105 +15
andrick99ruan Kronos · Elo 1054 +17
ConcernedApe Poseidon · Elo 1102 +26
18:48 Match length
Defeat Team Elo 1056
Rhogal Amaterasu · Elo 1079 -17
DJANGO Gaia · Elo 1059 -16
KEKOLAYZIR Zeus · Elo 1029 -15
54.4% win probability Pre-match · castgu + andrick99ruan + ConcernedApe favored win probability 45.6%
Key momentsIn match order
Fastest Classical
3:40* KEKOLAYZIR Athena · estimated
First pressure
3:54 ConcernedApe Stable
First extra TC
4:59 andrick99ruan Town Center
Armory timing
7:10 ConcernedApe Armory
Market timing
10:37 andrick99ruan Market
Fastest Heroic
12:12* andrick99ruan Hyperion · estimated
Fortress timing
12:20 andrick99ruan Palace
Fastest Mythic
15:22* andrick99ruan Helios · estimated

castgu

Susanoo · Blue · Team 1
Win 1105 +15
EAPM
31.7
Favorite unit
Yumi Archer
94 fielded
Largest army
194
First expansion
12:36
Age path
Inari OkamiClassical · Research start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production194 military units
No post-game awards

Rhogal

Amaterasu · Maroon · Team 2
Loss 1079 -17
EAPM
44.7
Favorite unit
Samurai
31 fielded
Largest army
31
First expansion
5:32
Age path
Ame No UzumeClassical · Research start 2:50
RaijinHeroic · Est. start 16:03
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling9 wall build events
No post-game awards

andrick99ruan

Kronos · Yellow · Team 1
Win 1054 +17
EAPM
14.2
Favorite unit
Fanatic
16 fielded
Largest army
44
First expansion
4:59
Age path
PrometheusClassical · Research start 2:48
HyperionHeroic · Research start 10:57
HeliosMythic · Research start 13:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

DJANGO

Gaia · Green · Team 2
Loss 1059 -16
EAPM
38.5
Favorite unit
Katapeltes
30 fielded
Largest army
59
First expansion
5:43
Age path
OceanusClassical · Est. start 3:08
TheiaHeroic · Est. start 14:02
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
No post-game awards

ConcernedApe

Poseidon · Cyan · Team 1
Win 1102 +26
EAPM
68.0
Favorite unit
Hippeus
66 fielded
Largest army
77
First expansion
11:28
Age path
HermesClassical · Research start 2:45
DionysusHeroic · Research start 11:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
No post-game awards

KEKOLAYZIR

Zeus · Pink · Team 2
Loss 1029 -15
EAPM
21.6
Favorite unit
Hoplite
8 fielded
Largest army
13
First expansion
14:17
Age path
AthenaClassical · Research start 2:40
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

castgu

Army · 194

Units

Yumi Archer94
Kitsune35
Bushi25
Jorogumo15
Onna Musha12
Samurai6
Yari Spearman5
Naginata Rider2
Buildings 12 types
Farm17
House13
Shrine Japanese6
Watermill6
Dojo3
Guardhouse3
Mining Camp Japanese2
Armory1
Market1
Stable Japanese1
Temple1
Town Center1
God powers 3 invoked
Kusanagi2
Swampland1

Rhogal

Army · 31

Units

Samurai31
Buildings 12 types
Farm70
House18
Wall9
Dojo8
Town Center6
Watermill6
Mining Camp Japanese5
Sentry Tower2
Armory1
Market1
Shrine Japanese1
Temple1
God powers 3 invoked
Solar Shield2
Goshinboku1

andrick99ruan

Army · 44

Units

Fanatic16
Arcus11
Destroyer10
Satyr3
Fire Siphon2
Murmillo1
Oracle1
Buildings 9 types
Farm23
Manor8
Military Barracks6
Palace3
Town Center3
Armory1
Economic Guild1
Market1
Temple1
God powers 1 invoked
Vortex1

DJANGO

Army · 59

Units

Katapeltes30
Turma11
Stymphalian Bird6
Dryad5
Oracle5
Caladria2
Buildings 11 types
Wall14
Manor11
Market3
Counter Barracks2
Palace2
Town Center2
Armory1
Economic Guild1
Farm1
Military Barracks1
Temple1
God powers 6 invoked
Gaia Forest3
Carnivora2
Hesperides Tree1

ConcernedApe

Army · 77

Units

Hippeus66
Centaur6
Atalanta2
Theseus2
Hippolyta1
Buildings 9 types
Farm33
House15
Wall12
Storehouse6
Stable4
Granary3
Armory1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

KEKOLAYZIR

Army · 13

Units

Hoplite8
Heracles3
Jason2
Buildings 9 types
Farm19
Wall10
House6
Granary4
Military Academy3
Storehouse2
Armory1
Temple1
Village Center1
God powers None invoked

No god powers recorded.