Advanced match analysis
castgu + andrick99ruan + ConcernedApe vs Rhogal + DJANGO + KEKOLAYZIR
- Queue
- Ranked 3v3 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 531
- Duration
- 18:48
- Patch
- 19.17020
- Played
- · 8 hours ago
Victory
Team Elo 1087
castgu
Susanoo · Elo 1105 +15
andrick99ruan
Kronos · Elo 1054 +17
ConcernedApe
Poseidon · Elo 1102 +26
18:48
Match length
Defeat
Team Elo 1056
Rhogal
Amaterasu · Elo 1079 -17
DJANGO
Gaia · Elo 1059 -16
KEKOLAYZIR
Zeus · Elo 1029 -15
54.4% win probability
Pre-match · castgu + andrick99ruan + ConcernedApe favored
win probability 45.6%
Key momentsIn match order
castgu
Susanoo · Blue · Team 1- EAPM
- 31.7
- Favorite unit
- Yumi Archer 94 fielded
- Largest army
- 194
- First expansion
- 12:36
Age path
Inari OkamiClassical · Research start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production194 military units
No post-game awards
Rhogal
Amaterasu · Maroon · Team 2- EAPM
- 44.7
- Favorite unit
- Samurai 31 fielded
- Largest army
- 31
- First expansion
- 5:32
Age path
Ame No UzumeClassical · Research start 2:50
RaijinHeroic · Est. start 16:03
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling9 wall build events
No post-game awards
andrick99ruan
Kronos · Yellow · Team 1- EAPM
- 14.2
- Favorite unit
- Fanatic 16 fielded
- Largest army
- 44
- First expansion
- 4:59
Age path
PrometheusClassical · Research start 2:48
HyperionHeroic · Research start 10:57
HeliosMythic · Research start 13:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards
DJANGO
Gaia · Green · Team 2- EAPM
- 38.5
- Favorite unit
- Katapeltes 30 fielded
- Largest army
- 59
- First expansion
- 5:43
Age path
OceanusClassical · Est. start 3:08
TheiaHeroic · Est. start 14:02
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
No post-game awards
ConcernedApe
Poseidon · Cyan · Team 1- EAPM
- 68.0
- Favorite unit
- Hippeus 66 fielded
- Largest army
- 77
- First expansion
- 11:28
Age path
HermesClassical · Research start 2:45
DionysusHeroic · Research start 11:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
No post-game awards
KEKOLAYZIR
Zeus · Pink · Team 2- EAPM
- 21.6
- Favorite unit
- Hoplite 8 fielded
- Largest army
- 13
- First expansion
- 14:17
Age path
AthenaClassical · Research start 2:40
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
castgu
Army · 194Units
Buildings ›12 types
God powers ›3 invoked
Rhogal
Army · 31Units
Buildings ›12 types
God powers ›3 invoked
andrick99ruan
Army · 44Units
Buildings ›9 types
God powers ›1 invoked
DJANGO
Army · 59Units
Buildings ›11 types
God powers ›6 invoked
ConcernedApe
Army · 77Units
Buildings ›9 types
God powers ›3 invoked
KEKOLAYZIR
Army · 13Units
Buildings ›9 types
God powers ›None invoked
No god powers recorded.