Replay-derived match flow, timings, and composition.

Advanced match analysis

Nostery vs diego_doso

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
19377
Duration
20:54
Patch
19.17020
Played
· 22 hours ago
Oasis map preview
MapOasis
Winner
Nostery Tezcatlipoca · Elo 1307 +9
20:54 Match length
Defeated
diego_doso Odin · Elo 1114 -9
75.2% win probability Pre-match · Nostery favored win probability 24.8%
Key momentsIn match order
First pressure
3:19 diego_doso Hersir trained
Fastest Classical
4:50* diego_doso Freyja · estimated
Armory timing
7:06 diego_doso Armory
Market timing
9:21 diego_doso Market
Fastest Heroic
10:02* Nostery Coyolxauhqui · estimated
Fortress timing
13:44 diego_doso Hill Fort
First extra TC
18:08 diego_doso Town Center

Nostery

Tezcatlipoca · Yellow
Win 1307 +9
EAPM
59.4
Favorite unit
Warrior Priest
20 fielded
Largest army
115
First expansion
—
Age path
HuehuecoyotlClassical · Est. start 4:17
CoyolxauhquiHeroic · Est. start 8:47
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production115 military units
No post-game awards

diego_doso

Odin · Red
Loss 1114 -9
EAPM
34.6
Favorite unit
Hersir
24 fielded
Largest army
76
First expansion
18:08
Age path
FreyjaClassical · Est. start 3:50
NjordHeroic · Est. start 8:47
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy2,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Nostery

Bought

No buys

Sold

No sells

Total player market volume0

diego_doso

Bought

Food1,100

Sold

Wood900
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nostery

Army · 115

Units

Warrior Priest20
Tlamanih Spearman16
Otontin13
Tzitzimitl13
Eagle Warrior12
Shorn One12
Jaguar Rider7
Ocelotl Warrior7
Tequihua Archer6
Coyote Warrior5
Quimichin Spy4
Buildings 10 types
House20
Farm15
Calpulli12
Wall5
War Hut3
Great Temple2
Nobles Hut2
Temple2
Armory1
Market1
God powers 5 invoked
Obsidian Mirror3
Lullaby1
Starfall1

diego_doso

Army · 76

Units

Hersir24
Throwing Axeman24
Raiding Cavalry17
Godi9
Berserk1
Valkyrie1
Buildings 10 types
House18
Farm6
Longhouse3
Great Hall2
Ox Cart Building2
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1