Replay-derived match flow, timings, and composition.

Advanced match analysis

KCPD---- vs ElPutasPues

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
5700
Duration
18:33
Patch
19.17020
Played
· 22 hours ago
Tundra map preview
MapTundra
Defeated
KCPD---- Freyr · Elo 989 -17
18:33 Match length
Winner
ElPutasPues Demeter · Elo 1007 +17
47.4% win probability Pre-match · ElPutasPues favored win probability 52.6%
Key momentsIn match order
Fastest Classical
3:32* KCPD---- Ullr · estimated
First pressure
4:03 KCPD---- Hersir trained
Armory timing
6:27 KCPD---- Armory
Fastest Heroic
11:58* KCPD---- Aegir · estimated
Market timing
14:38 KCPD---- Market
First extra TC
15:54 KCPD---- Town Center
Fortress timing
15:59 ElPutasPues Fortress

KCPD----

Freyr · Blue
Loss 989 -17
EAPM
28.1
Favorite unit
Hersir
35 fielded
Largest army
83
First expansion
15:54
Age path
UllrClassical · Est. start 2:32
AegirHeroic · Est. start 10:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,000 total resource volume
Large army production83 military units
No post-game awards

ElPutasPues

Demeter · Red
Win 1007 +17
EAPM
32.2
Favorite unit
Hoplite
30 fielded
Largest army
60
First expansion
—
Age path
PanClassical · Research start 3:00
HestiaHeroic · Est. start 13:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

KCPD----

Bought

Food1,000

Sold

No sells

Total player market volume1,000

ElPutasPues

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KCPD----

Army · 83

Units

Hersir35
Huskarl28
Throwing Axeman19
Raiding Cavalry1
Buildings 8 types
House19
Ox Cart Building4
Great Hall2
Longhouse2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

ElPutasPues

Army · 60

Units

Hoplite30
Hypaspist10
Toxotes8
Lykaon Villager5
Orpheus2
Petrobolos2
Hamadryad1
Icarus1
Iolaus1
Buildings 9 types
House8
Wall6
Granary4
Military Academy4
Storehouse4
Archery Range1
Armory1
Fortress1
Temple1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1