Replay-derived match flow, timings, and composition.

Advanced match analysis

Cartel631 + Grafi vs lgjhon93 + GustavinhoJR816

Queue
Ranked 2v2 Supremacy
Map
Yellow River
Map Seed
17303
Duration
36:01
Patch
19.17020
Played
· 22 hours ago
Yellow River map preview
MapYellow River
Victory Team Elo 1084
Cartel631 Zeus · Elo 1083 +9
Grafi Zeus · Elo 1084 +9
36:01 Match length
Defeat Team Elo 898
lgjhon93 Gaia · Elo 951 -11
GustavinhoJR816 Amaterasu · Elo 844 -7
74.5% win probability Pre-match · Cartel631 + Grafi favored win probability 25.5%
Key momentsIn match order
Fastest Classical
4:08* Cartel631 Athena · estimated
First pressure
4:40 lgjhon93 Military Barracks
First extra TC
4:56 Cartel631 Town Center
Armory timing
8:16 lgjhon93 Armory
Fastest Heroic
13:30* Grafi Dionysus · estimated
Market timing
17:42 Cartel631 Market
Fortress timing
17:54 Cartel631 Fortress
Fastest Mythic
20:44* Cartel631 Hera · estimated

Cartel631

Zeus · Maroon · Team 1
Win 1083 +9
EAPM
28.5
Favorite unit
Peltast
82 fielded
Largest army
341
First expansion
4:56
Age path
AthenaClassical · Research start 3:08
DionysusHeroic · Research start 15:09
HeraMythic · Research start 18:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Water commitment2 dock build events
Market economy2,100 total resource volume
Large army production341 military units
No post-game awards

lgjhon93

Gaia · Mint · Team 2
Loss 951 -11
EAPM
13.3
Favorite unit
Cheiroballista
35 fielded
Largest army
133
First expansion
11:22
Age path
OceanusClassical · Research start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Market economy600 total resource volume
Large army production133 military units
No post-game awards

Grafi

Zeus · Yellow · Team 1
Win 1084 +9
EAPM
26.2
Favorite unit
Hoplite
96 fielded
Largest army
234
First expansion
16:11
Age path
AthenaClassical · Research start 3:53
DionysusHeroic · Research start 12:14
HeraMythic · Research start 22:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Water commitment18 dock build events
Market economy7,300 total resource volume
Large army production234 military units
No post-game awards

GustavinhoJR816

Amaterasu · Green · Team 2
Loss 844 -7
EAPM
22.1
Favorite unit
Yumi Archer
91 fielded
Largest army
289
First expansion
7:02
Age path
MinakatatomiClassical · Research start 4:32
HachimanHeroic · Research start 16:34
TakemikazuchiMythic · Research start 19:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production289 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,000 total volume

Cartel631

Bought

Food100

Sold

Food2,000
Total player market volume2,100

lgjhon93

Bought

Food200

Sold

Food300
Wood100
Total player market volume600

Grafi

Bought

Food3,000
Wood3,500

Sold

Wood800
Total player market volume7,300

GustavinhoJR816

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cartel631

Army · 341

Units

Peltast82
Hoplite52
Hypaspist49
Prodromos34
Toxotes32
Hippeus31
Petrobolos19
Myrmidon8
Jason7
Helepolis6
Bellerophon5
Heracles5
Odysseus4
Carcinos2
Hydra2
Medusa2
Scylla1
Buildings 16 types
Farm32
House24
Sentry Tower19
Storehouse13
Fortress6
Granary5
Military Academy5
Archery Range4
Town Center4
Dock2
Market2
Stable2
Temple2
Armory1
Village Center1
Wonder1
God powers 5 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1
Titan Gate1

lgjhon93

Army · 133

Units

Cheiroballista35
Katapeltes32
Murmillo31
Turma21
Caladria9
Oracle5
Buildings 9 types
Manor11
Counter Barracks7
Military Barracks7
Farm6
Town Center4
Economic Guild3
Armory2
Temple2
Market1
God powers 9 invoked
Carnivora5
Gaia Forest4

Grafi

Army · 234

Units

Hoplite96
Hippeus53
Hypaspist27
Myrmidon25
Peltast7
Petrobolos6
Prodromos6
Helepolis4
Toxotes4
Heracles2
Jason2
Bellerophon1
Odysseus1
Buildings 14 types
Sentry Tower29
Farm22
Dock18
House16
Fortress15
Storehouse10
Granary6
Archery Range5
Military Academy5
Stable5
Temple4
Town Center4
Armory2
Market2
God powers 6 invoked
Lightning Storm2
Bolt1
Bronze1
Restoration1
Titan Gate1

GustavinhoJR816

Army · 289

Units

Yumi Archer91
Shinobi55
Samurai51
Yari Spearman30
Onna Musha22
Naginata Rider15
Bushi10
Wanyudo7
Onmyoji5
Asura3
Buildings 13 types
Farm63
House24
Dojo7
Guardhouse6
Watermill6
Market5
Town Center4
Castle3
Mining Camp Japanese3
Shrine Japanese2
Armory1
Stable Japanese1
Temple1
God powers 4 invoked
Divine Slash1
Shrine Of The Hunt1
Solar Shield1
Titan Gate1