Replay-derived match flow, timings, and composition.

Advanced match analysis

JOÃO_BR vs ehauser2513

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
8777
Duration
14:52
Patch
19.17020
Played
· 22 hours ago
Oasis map preview
MapOasis
Defeated
JOÃO_BR Huitzilopochtli · Elo 1154 -17
14:52 Match length
Winner
ehauser2513 Hades · Elo 1165 +17
48.4% win probability Pre-match · ehauser2513 favored win probability 51.6%
Key momentsIn match order
First pressure
2:20 JOÃO_BR Warrior Priest trained
Fastest Classical
3:03* JOÃO_BR Malinalxochitl · estimated
Armory timing
6:50 ehauser2513 Armory
Fastest Heroic
9:36* ehauser2513 Aphrodite · estimated
First extra TC
13:50 ehauser2513 Town Center

JOÃO_BR

Huitzilopochtli · Blue
Loss 1154 -17
EAPM
46.1
Favorite unit
Warrior Priest
25 fielded
Largest army
37
First expansion
—
Age path
MalinalxochitlClassical · Est. start 2:03
CoatlicueHeroic · Est. start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

ehauser2513

Hades · Red
Win 1165 +17
EAPM
26.5
Favorite unit
Hoplite
29 fielded
Largest army
62
First expansion
13:50
Age path
AresClassical · Research start 3:11
AphroditeHeroic · Est. start 8:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JOÃO_BR

Army · 37

Units

Warrior Priest25
Tlamanih Spearman10
Ayotochtli2
Buildings 6 types
Calpulli6
House6
Sentry Tower5
War Hut3
Armory2
Temple2
God powers 4 invoked
Blood Pact2
Earth Monster1
Infestation1

ehauser2513

Army · 62

Units

Hoplite29
Toxotes20
Cyclops6
Ajax4
Achilles3
Buildings 9 types
Farm14
House13
Granary4
Storehouse4
Military Academy3
Archery Range2
Town Center2
Armory1
Temple1
God powers 1 invoked
Sentinel1