Replay-derived match flow, timings, and composition.

Advanced match analysis

DRDARGAME7 + IvanDrago131 + juank mort vs ourkeychains + tatuperie + FernandoJoven14

Queue
Ranked 3v3 Supremacy
Map
Yellow River
Map Seed
4993
Duration
9:37
Patch
19.17020
Played
· 22 hours ago
Yellow River map preview
MapYellow River
Victory Team Elo 1062
DRDARGAME7 Loki · Elo 1128 +13
IvanDrago131 Amaterasu · Elo 1057 +17
juank mort Hades · Elo 1002 +19
9:37 Match length
Defeat Team Elo 1036
ourkeychains Loki · Elo 1004 -15
tatuperie Ra · Elo 1099 -19
FernandoJoven14 Hades · Elo 1006 -15
53.7% win probability Pre-match · DRDARGAME7 + IvanDrago131 + juank mort favored win probability 46.3%
Key momentsIn match order
First pressure
3:40 DRDARGAME7 Hersir trained
Fastest Classical
4:23* tatuperie Ptah · estimated
Armory timing
6:06 IvanDrago131 Armory
First extra TC
6:14 FernandoJoven14 Town Center

DRDARGAME7

Loki · Blue · Team 1
Win 1128 +13
EAPM
31.7
Favorite unit
Raiding Cavalry
17 fielded
Largest army
28
First expansion
9:15
Age path
HeimdallClassical · Research start 3:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

ourkeychains

Loki · Red · Team 2
Loss 1004 -15
EAPM
12.5
Favorite unit
Throwing Axeman
6 fielded
Largest army
12
First expansion
—
Age path
ForsetiClassical · Est. start 3:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

IvanDrago131

Amaterasu · Yellow · Team 1
Win 1057 +17
EAPM
25.0
Favorite unit
Yumi Archer
6 fielded
Largest army
14
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

tatuperie

Ra · Green · Team 2
Loss 1099 -19
EAPM
12.9
Favorite unit
—
Largest army
0
First expansion
7:34
Age path
PtahClassical · Est. start 3:23
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

juank mort

Hades · Cyan · Team 1
Win 1002 +19
EAPM
10.2
Favorite unit
Toxotes
30 fielded
Largest army
35
First expansion
—
Age path
AthenaClassical · Research start 5:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

FernandoJoven14

Hades · Pink · Team 2
Loss 1006 -15
EAPM
22.2
Favorite unit
Achilles
1 fielded
Largest army
2
First expansion
6:14
Age path
AthenaClassical · Research start 3:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DRDARGAME7

Army · 28

Units

Raiding Cavalry17
Hersir9
Berserk2
Buildings 6 types
House11
Ox Cart Building4
Great Hall3
Longhouse1
Temple1
Town Center1
God powers 2 invoked
Spy1
Undermine1

ourkeychains

Army · 12

Units

Throwing Axeman6
Hersir3
Raiding Cavalry2
Hirdman1
Buildings 6 types
House4
Longhouse2
Armory1
Great Hall1
Ox Cart Building1
Temple1
God powers 1 invoked
Healing Spring1

IvanDrago131

Army · 14

Units

Yumi Archer6
Samurai5
Bushi3
Buildings 8 types
House7
Shrine Japanese3
Dojo2
Guardhouse2
Armory1
Mining Camp Japanese1
Temple1
Watermill1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

tatuperie

Army · 0

Units

No military units recorded.

Buildings 10 types
Farm8
House8
Obelisk5
Granary2
Mining Camp2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

juank mort

Army · 35

Units

Toxotes30
Achilles2
Minotaur2
Ajax1
Buildings 6 types
House5
Archery Range2
Armory2
Granary2
Storehouse1
Temple1
God powers 2 invoked
Restoration1
Sentinel1

FernandoJoven14

Army · 2

Units

Achilles1
Ajax1
Buildings 8 types
House5
Archery Range2
Military Academy2
Stable2
Storehouse2
Granary1
Temple1
Town Center1
God powers None invoked

No god powers recorded.