Replay-derived match flow, timings, and composition.

Advanced match analysis

XAUUSD vs Flynn

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
4695
Duration
16:17
Patch
19.17020
Played
· 22 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
XAUUSD Isis · Elo 1215 -8
16:17 Match length
Winner
Flynn Freyr · Elo 1419 +8
23.6% win probability Pre-match · Flynn favored win probability 76.4%
Key momentsIn match order
First pressure
3:37 Flynn Hersir trained
Fastest Classical
4:40* Flynn Ullr · estimated
Armory timing
5:38 XAUUSD Armory
Market timing
5:39 XAUUSD Market
First extra TC
13:51 XAUUSD Town Center

XAUUSD

Isis · Blue
Loss 1215 -8
EAPM
45.5
Favorite unit
Axeman
27 fielded
Largest army
46
First expansion
13:51
Age path
BastClassical · Est. start 4:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy1,500 total resource volume
No post-game awards

Flynn

Freyr · Peach
Win 1419 +8
EAPM
43.3
Favorite unit
Hersir
25 fielded
Largest army
63
First expansion
—
Age path
UllrClassical · Est. start 3:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

XAUUSD

Bought

No buys

Sold

Food800
Wood700
Total player market volume1,500

Flynn

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XAUUSD

Army · 46

Units

Axeman27
Spearman10
Sphinx7
Slinger2
Buildings 14 types
House17
Obelisk13
Granary6
Barracks4
Market3
Wall3
Mining Camp2
Temple2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 2 invoked
Eclipse1
Prosperity1

Flynn

Army · 63

Units

Hersir25
Throwing Axeman13
Raiding Cavalry9
Portable Ram8
Berserk6
Draugr1
Huskarl1
Buildings 5 types
House9
Ox Cart Building5
Longhouse3
Great Hall2
Temple1
God powers 2 invoked
Asgardian Bastion2