Replay-derived match flow, timings, and composition.

Advanced match analysis

NatTheTacocat vs ZigZag Doobski

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
25491
Duration
19:21
Patch
19.17020
Played
· 22 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
NatTheTacocat Thor · Elo 724 +13
19:21 Match length
Defeated
ZigZag Doobski Kronos · Elo 623 -13
64.1% win probability Pre-match · NatTheTacocat favored win probability 35.9%
Key momentsIn match order
First pressure
2:06 NatTheTacocat Hersir trained
Fastest Classical
3:57* NatTheTacocat Freyja · estimated
Armory timing
4:17 NatTheTacocat Dwarven Armory
First extra TC
7:48 ZigZag Doobski Town Center
Fastest Heroic
9:24* NatTheTacocat Skadi · estimated
Fortress timing
11:59 NatTheTacocat Hill Fort

NatTheTacocat

Thor · Blue
Win 724 +13
EAPM
20.2
Favorite unit
Hersir
21 fielded
Largest army
71
First expansion
12:19
Age path
FreyjaClassical · Est. start 2:57
SkadiHeroic · Est. start 8:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
No post-game awards

ZigZag Doobski

Kronos · Red
Loss 623 -13
EAPM
14.1
Favorite unit
Murmillo
10 fielded
Largest army
30
First expansion
7:48
Age path
PrometheusClassical · Research start 4:10
HyperionHeroic · Research start 13:26
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NatTheTacocat

Army · 71

Units

Hersir21
Raiding Cavalry15
Throwing Axeman10
Huskarl8
Portable Ram8
Godi5
Frost Giant4
Buildings 11 types
House16
Wall16
Farm3
Hill Fort3
Ox Cart Building2
Sentry Tower2
Dwarven Armory1
Great Hall1
Longhouse1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1

ZigZag Doobski

Army · 30

Units

Murmillo10
Oracle9
Turma5
Katapeltes4
Cheiroballista2
Buildings 8 types
Manor8
Military Barracks3
Palace3
Town Center3
Armory1
Counter Barracks1
Farm1
Temple1
God powers 10 invoked
Valor9
Chaos1