Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
18977
Duration
11:06
Patch
19.17020
Played
· 22 hours ago
Alfheim map preview
MapAlfheim
Defeated
FADINHA ❤ Gaia · Elo 917 -15
11:06 Match length
Winner
BRCwolf Gaia · Elo 969 +15
42.6% win probability Pre-match · BRCwolf favored win probability 57.4%
Key momentsIn match order
First pressure
3:20 BRCwolf Military Barracks
Fastest Classical
3:36* BRCwolf Oceanus · estimated
First extra TC
4:31 FADINHA ❤ Town Center

FADINHA ❤

Gaia · Pink
Loss 917 -15
EAPM
13.3
Favorite unit
Murmillo
12 fielded
Largest army
12
First expansion
4:31
Age path
LetoClassical · Est. start 3:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

BRCwolf

Gaia · Red
Win 969 +15
EAPM
49.6
Favorite unit
Murmillo
18 fielded
Largest army
38
First expansion
—
Age path
OceanusClassical · Est. start 2:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army · 12

Units

Murmillo12
Buildings 6 types
Wall5
Manor4
Military Barracks3
Economic Guild1
Temple1
Town Center1
God powers 6 invoked
Spider Lair4
Gaia Forest2

BRCwolf

Army · 38

Units

Murmillo18
Turma10
Caladria7
Cheiroballista1
Katapeltes1
Oracle1
Buildings 5 types
Manor5
Economic Guild2
Military Barracks2
Counter Barracks1
Temple1
God powers 3 invoked
Gaia Forest2
Carnivora1