Replay-derived match flow, timings, and composition.

Advanced match analysis

osmarecristina vs Diego

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
9973
Duration
14:53
Patch
19.17020
Played
· 22 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
osmarecristina Odin · Elo 891 +12
14:53 Match length
Defeated
Diego Demeter · Elo 771 -12
66.6% win probability Pre-match · osmarecristina favored win probability 33.4%
Key momentsIn match order
First pressure
4:35 osmarecristina Hersir trained
Fastest Classical
5:15* Diego Pan · estimated
Armory timing
8:34 Diego Armory
First extra TC
9:04 osmarecristina Town Center

osmarecristina

Odin · Blue
Win 891 +12
EAPM
21.4
Favorite unit
Raiding Cavalry
20 fielded
Largest army
68
First expansion
9:04
Age path
FreyjaClassical · Research start 4:30
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Diego

Demeter · Red
Loss 771 -12
EAPM
16.9
Favorite unit
Hoplite
38 fielded
Largest army
64
First expansion
14:39
Age path
PanClassical · Research start 4:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

osmarecristina

Army · 68

Units

Raiding Cavalry20
Hersir15
Throwing Axeman12
Hirdman11
Berserk6
Valkyrie4
Buildings 9 types
House7
Farm4
Great Hall3
Longhouse3
Ox Cart Building3
Sentry Tower2
Town Center2
Armory1
Temple1
God powers 1 invoked
Great Hunt1

Diego

Army · 64

Units

Hoplite38
Toxotes18
Lykaon Villager4
Orpheus3
Iolaus1
Buildings 10 types
House11
Farm10
Storehouse3
Archery Range2
Granary2
Military Academy2
Stable2
Armory1
Temple1
Town Center1
God powers None invoked

No god powers recorded.