Replay-derived match flow, timings, and composition.

Advanced match analysis

Thanatos + VE_KAISER vs Rando s13 + CLP

Queue
Ranked 2v2 Supremacy
Map
Mirage
Map Seed
24867
Duration
13:12
Patch
19.17020
Played
· 22 hours ago
Mirage map preview
MapMirage
Victory Team Elo 1493
Thanatos Amaterasu · Elo 1423 +2
VE_KAISER Zeus · Elo 1563 +1
13:12 Match length
Defeat Team Elo 956
Rando s13 Zeus · Elo 851 -5
CLP Thor · Elo 1061 -2
95.7% win probability Pre-match · Thanatos + VE_KAISER favored win probability 4.3%
Key momentsIn match order
Fastest Classical
3:59* Rando s13 Hermes · estimated
First pressure
4:58 CLP Hersir trained
Armory timing
8:10 VE_KAISER Armory
Market timing
9:17 VE_KAISER Market
First extra TC
10:57 CLP Town Center
Fastest Heroic
11:53* VE_KAISER Dionysus · estimated

Thanatos

Amaterasu · Grey · Team 1
Win 1423 +2
EAPM
66.0
Favorite unit
Samurai
49 fielded
Largest army
82
First expansion
11:52
Age path
MinakatatomiClassical · Est. start 4:48
RaijinHeroic · Est. start 11:37
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Large army production82 military units
No post-game awards

Rando s13

Zeus · Red · Team 2
Loss 851 -5
EAPM
10.9
Favorite unit
Hoplite
10 fielded
Largest army
20
First expansion
—
Age path
HermesClassical · Research start 2:59
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

VE_KAISER

Zeus · Yellow · Team 1
Win 1563 +1
EAPM
58.4
Favorite unit
Hoplite
51 fielded
Largest army
77
First expansion
—
Age path
AthenaClassical · Research start 4:47
DionysusHeroic · Est. start 10:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
Market economy600 total resource volume
No post-game awards

CLP

Thor · Green · Team 2
Loss 1061 -2
EAPM
15.8
Favorite unit
Throwing Axeman
17 fielded
Largest army
27
First expansion
10:57
Age path
ForsetiClassical · Research start 4:31
SkadiHeroic · Research start 11:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Water commitment2 dock build events
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Thanatos

Bought

No buys

Sold

No sells

Total player market volume0

Rando s13

Bought

No buys

Sold

No sells

Total player market volume0

VE_KAISER

Bought

Food500

Sold

Wood100
Total player market volume600

CLP

Bought

Food100
Wood900

Sold

No sells

Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thanatos

Army · 82

Units

Samurai49
Naginata Rider21
Onna Musha11
Wanyudo1
Buildings 11 types
House17
Wall14
Dojo8
Mining Camp Japanese5
Watermill5
Shrine Japanese3
Stable Japanese2
Town Center2
Armory1
Dock1
Temple1
God powers 4 invoked
Solar Shield3
Shrine Of The Hunt1

Rando s13

Army · 20

Units

Hoplite10
Toxotes8
Heracles1
Jason1
Buildings 6 types
House2
Storehouse2
Archery Range1
Granary1
Military Academy1
Temple1
God powers 2 invoked
Bolt1
Cease Fire1

VE_KAISER

Army · 77

Units

Hoplite51
Hypaspist12
Minotaur10
Heracles2
Jason2
Buildings 8 types
House18
Military Academy6
Granary3
Dock2
Storehouse2
Armory1
Market1
Temple1
God powers 1 invoked
Restoration1

CLP

Army · 27

Units

Throwing Axeman17
Hersir8
Hirdman2
Buildings 8 types
House14
Wall9
Longhouse5
Dock2
Ox Cart Building2
Town Center2
Market1
Temple1
God powers None invoked

No god powers recorded.