Advanced match analysis
Thanatos + VE_KAISER vs Rando s13 + CLP
- Queue
- Ranked 2v2 Supremacy
- Map
- Mirage
- Map Seed
- 24867
- Duration
- 13:12
- Patch
- 19.17020
- Played
- · 22 hours ago
Victory
Team Elo 1493
Thanatos
Amaterasu · Elo 1423 +2
VE_KAISER
Zeus · Elo 1563 +1
13:12
Match length
Defeat
Team Elo 956
Rando s13
Zeus · Elo 851 -5
CLP
Thor · Elo 1061 -2
95.7% win probability
Pre-match · Thanatos + VE_KAISER favored
win probability 4.3%
Key momentsIn match order
Thanatos
Amaterasu · Grey · Team 1- EAPM
- 66.0
- Favorite unit
- Samurai 49 fielded
- Largest army
- 82
- First expansion
- 11:52
Age path
MinakatatomiClassical · Est. start 4:48
RaijinHeroic · Est. start 11:37
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Large army production82 military units
No post-game awards
Rando s13
Zeus · Red · Team 2- EAPM
- 10.9
- Favorite unit
- Hoplite 10 fielded
- Largest army
- 20
- First expansion
- —
Age path
HermesClassical · Research start 2:59
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
VE_KAISER
Zeus · Yellow · Team 1- EAPM
- 58.4
- Favorite unit
- Hoplite 51 fielded
- Largest army
- 77
- First expansion
- —
Age path
AthenaClassical · Research start 4:47
DionysusHeroic · Est. start 10:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
Market economy600 total resource volume
No post-game awards
CLP
Thor · Green · Team 2- EAPM
- 15.8
- Favorite unit
- Throwing Axeman 17 fielded
- Largest army
- 27
- First expansion
- 10:57
Age path
ForsetiClassical · Research start 4:31
SkadiHeroic · Research start 11:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Water commitment2 dock build events
Market economy1,000 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,600 total volume›
Thanatos
Bought
No buys
Sold
No sells
Total player market volume0
Rando s13
Bought
No buys
Sold
No sells
Total player market volume0
VE_KAISER
Bought
Sold
Total player market volume600
CLP
Bought
Sold
No sells
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Thanatos
Army · 82Units
Buildings ›11 types
God powers ›4 invoked
Rando s13
Army · 20Units
Buildings ›6 types
God powers ›2 invoked
VE_KAISER
Army · 77Units
Buildings ›8 types
God powers ›1 invoked
CLP
Army · 27Units
Buildings ›8 types
God powers ›None invoked
No god powers recorded.