Advanced match analysis
romaainvidal vs ArcosVI
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 4206
- Duration
- 28:14
- Patch
- 19.17020
- Played
- · 22 hours ago
Defeated
romaainvidal
Hades · Elo 1165 -16
28:14
Match length
Winner
ArcosVI
Ra · Elo 1194 +16
45.8% win probability
Pre-match · ArcosVI favored
win probability 54.2%
Key momentsIn match order
romaainvidal
Hades · Blue- EAPM
- 35.0
- Favorite unit
- Hoplite 56 fielded
- Largest army
- 160
- First expansion
- 17:28
Age path
AthenaClassical · Research start 3:30
ApolloHeroic · Research start 10:44
HephaestusMythic · Research start 22:37
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy2,300 total resource volume
Large army production160 military units
No post-game awards
ArcosVI
Ra · Red- EAPM
- 41.0
- Favorite unit
- Chariot Archer 56 fielded
- Largest army
- 87
- First expansion
- 9:49
Age path
BastClassical · Est. start 4:13
SobekHeroic · Est. start 9:47
OsirisMythic · Est. start 20:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production87 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,300 total volume›
romaainvidal
Bought
Sold
Total player market volume2,300
ArcosVI
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.