Replay-derived match flow, timings, and composition.

Advanced match analysis

romaainvidal vs ArcosVI

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
4206
Duration
28:14
Patch
19.17020
Played
· 22 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
romaainvidal Hades · Elo 1165 -16
28:14 Match length
Winner
ArcosVI Ra · Elo 1194 +16
45.8% win probability Pre-match · ArcosVI favored win probability 54.2%
Key momentsIn match order
Fastest Classical
4:30* romaainvidal Athena · estimated
First pressure
4:38 romaainvidal Military Academy
Armory timing
8:17 ArcosVI Armory
First extra TC
9:49 ArcosVI Town Center
Fastest Heroic
11:02* ArcosVI Sobek · estimated
Fortress timing
11:17 ArcosVI Migdol Stronghold
Market timing
20:31 romaainvidal Market
Fastest Mythic
22:50* ArcosVI Osiris · estimated

romaainvidal

Hades · Blue
Loss 1165 -16
EAPM
35.0
Favorite unit
Hoplite
56 fielded
Largest army
160
First expansion
17:28
Age path
AthenaClassical · Research start 3:30
ApolloHeroic · Research start 10:44
HephaestusMythic · Research start 22:37
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy2,300 total resource volume
Large army production160 military units
No post-game awards

ArcosVI

Ra · Red
Win 1194 +16
EAPM
41.0
Favorite unit
Chariot Archer
56 fielded
Largest army
87
First expansion
9:49
Age path
BastClassical · Est. start 4:13
SobekHeroic · Est. start 9:47
OsirisMythic · Est. start 20:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production87 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

romaainvidal

Bought

Food200

Sold

Food700
Wood1,400
Total player market volume2,300

ArcosVI

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

romaainvidal

Army · 160

Units

Hoplite56
Peltast47
Toxotes27
Hypaspist12
Ajax4
Achilles3
Chiron3
Manticore3
Petrobolos3
Minotaur1
Perseus1
Buildings 12 types
Wall22
Farm17
House14
Storehouse8
Archery Range6
Granary6
Military Academy5
Temple3
Armory1
Fortress1
Market1
Town Center1
God powers 4 invoked
Plenty Vault1
Sentinel1
Titan Gate1
Underworld Passage1

ArcosVI

Army · 87

Units

Chariot Archer56
Camel Rider23
Sphinx8
Buildings 15 types
Farm34
House20
Granary8
Mining Camp7
Obelisk6
Migdol Stronghold4
Lumber Camp3
Town Center3
Temple2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 7 invoked
Eclipse2
Rain2
Locust Swarm1
Son Of Osiris1
Titan Gate1