Replay-derived match flow, timings, and composition.

Advanced match analysis

Six + Will vs iLuVVelia + veliaelea

Queue
Ranked 2v2 Supremacy
Map
Yellow River
Map Seed
20183
Duration
29:01
Patch
19.17020
Played
· 22 hours ago
Yellow River map preview
MapYellow River
Victory Team Elo 973
Six Demeter · Elo 969 +14
Will Kronos · Elo 977 +14
29:01 Match length
Defeat Team Elo 908
iLuVVelia Loki · Elo 908 -14
veliaelea Isis · Elo 908 -14
59.2% win probability Pre-match · Six + Will favored win probability 40.8%
Key momentsIn match order
Fastest Classical
3:28* Six Pan · estimated
First pressure
3:34 iLuVVelia Hersir trained
First extra TC
4:25 Six Town Center
Market timing
7:59 veliaelea Market
Armory timing
8:16 Will Armory
Fortress timing
12:00 Six Fortress
Fastest Heroic
12:02* Six Hestia · estimated
Fastest Mythic
19:07* Six Persephone · estimated

Six

Demeter · Red · Team 1
Win 969 +14
EAPM
55.7
Favorite unit
Hypaspist
52 fielded
Largest army
251
First expansion
4:25
Age path
PanClassical · Est. start 2:28
HestiaHeroic · Est. start 10:48
PersephoneMythic · Est. start 17:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production251 military units
No post-game awards

iLuVVelia

Loki · Grey · Team 2
Loss 908 -14
EAPM
49.7
Favorite unit
Throwing Axeman
58 fielded
Largest army
173
First expansion
5:05
Age path
ForsetiClassical · Research start 3:15
BragiHeroic · Research start 14:53
HelMythic · Research start 26:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production173 military units
No post-game awards

Will

Kronos · Blue · Team 1
Win 977 +14
EAPM
23.7
Favorite unit
Contarius
44 fielded
Largest army
108
First expansion
22:40
Age path
PrometheusClassical · Research start 3:39
RheiaHeroic · Research start 14:44
AtlasMythic · Research start 19:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production108 military units
No post-game awards

veliaelea

Isis · Purple · Team 2
Loss 908 -14
EAPM
21.3
Favorite unit
Spearman
55 fielded
Largest army
140
First expansion
—
Age path
AnubisClassical · Research start 5:41
SobekHeroic · Research start 15:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling25 wall build events
Market economy400 total resource volume
Large army production140 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Six

Bought

No buys

Sold

No sells

Total player market volume0

iLuVVelia

Bought

No buys

Sold

No sells

Total player market volume0

Will

Bought

No buys

Sold

No sells

Total player market volume0

veliaelea

Bought

Wood400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Six

Army · 251

Units

Hypaspist52
Hoplite48
Toxotes36
Peltast30
Hamadryad18
Hippeus17
Prodromos17
Amazon Archer16
Petrobolos5
Iolaus4
Orpheus4
Icarus2
Helepolis1
Midas1
Buildings 13 types
House22
Farm16
Storehouse15
Sentry Tower9
Military Academy8
Archery Range6
Fortress3
Market3
Town Center3
Armory2
Temple2
Granary1
Stable1
God powers 2 invoked
Communal Hearth1
Wither1

iLuVVelia

Army · 173

Units

Throwing Axeman58
Hersir43
Godi26
Hirdman23
Raiding Cavalry9
Portable Ram6
Troll6
Battle Boar2
Buildings 10 types
Farm65
House40
Ox Cart Building15
Town Center6
Longhouse5
Great Hall4
Temple4
Market3
Hill Fort2
Armory1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1

Will

Army · 108

Units

Contarius44
Promethean14
Turma14
Cheiroballista8
Oracle7
Destroyer6
Katapeltes5
Murmillo5
Arcus4
Fire Siphon1
Buildings 10 types
Farm16
Counter Barracks7
Manor7
Military Barracks7
Palace3
Market2
Temple2
Armory1
Economic Guild1
Town Center1
God powers 13 invoked
Valor9
Deconstruction2
Implode1
Traitor1

veliaelea

Army · 140

Units

Spearman55
Axeman47
Petsuchos16
War Elephant10
Camel Rider8
Anubite3
Slinger1
Buildings 16 types
House32
Wall25
Farm12
Granary6
Mining Camp5
Barracks3
Migdol Stronghold2
Sentry Tower2
Lumber Camp1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 7 invoked
Prosperity4
Plague Of Serpents2
Locust Swarm1