Advanced match analysis
Six + Will vs iLuVVelia + veliaelea
- Queue
- Ranked 2v2 Supremacy
- Map
- Yellow River
- Map Seed
- 20183
- Duration
- 29:01
- Patch
- 19.17020
- Played
- · 22 hours ago
Victory
Team Elo 973
Six
Demeter · Elo 969 +14
Will
Kronos · Elo 977 +14
29:01
Match length
Defeat
Team Elo 908
iLuVVelia
Loki · Elo 908 -14
veliaelea
Isis · Elo 908 -14
59.2% win probability
Pre-match · Six + Will favored
win probability 40.8%
Key momentsIn match order
Six
Demeter · Red · Team 1- EAPM
- 55.7
- Favorite unit
- Hypaspist 52 fielded
- Largest army
- 251
- First expansion
- 4:25
Age path
PanClassical · Est. start 2:28
HestiaHeroic · Est. start 10:48
PersephoneMythic · Est. start 17:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production251 military units
No post-game awards
iLuVVelia
Loki · Grey · Team 2- EAPM
- 49.7
- Favorite unit
- Throwing Axeman 58 fielded
- Largest army
- 173
- First expansion
- 5:05
Age path
ForsetiClassical · Research start 3:15
BragiHeroic · Research start 14:53
HelMythic · Research start 26:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production173 military units
No post-game awards
Will
Kronos · Blue · Team 1- EAPM
- 23.7
- Favorite unit
- Contarius 44 fielded
- Largest army
- 108
- First expansion
- 22:40
Age path
PrometheusClassical · Research start 3:39
RheiaHeroic · Research start 14:44
AtlasMythic · Research start 19:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production108 military units
No post-game awards
veliaelea
Isis · Purple · Team 2- EAPM
- 21.3
- Favorite unit
- Spearman 55 fielded
- Largest army
- 140
- First expansion
- —
Age path
AnubisClassical · Research start 5:41
SobekHeroic · Research start 15:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling25 wall build events
Market economy400 total resource volume
Large army production140 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
Six
Bought
No buys
Sold
No sells
Total player market volume0
iLuVVelia
Bought
No buys
Sold
No sells
Total player market volume0
Will
Bought
No buys
Sold
No sells
Total player market volume0
veliaelea
Bought
Sold
No sells
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.