Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs horvath

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
15796
Duration
14:05
Patch
19.17020
Played
· 22 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
sickplayer69 Zeus · Elo 1535 -9
14:05 Match length
Winner
horvath Freyr · Elo 1709 +9
26.9% win probability Pre-match · horvath favored win probability 73.1%
Key momentsIn match order
First pressure
3:45 horvath Hersir trained
Fastest Classical
4:09* sickplayer69 Athena · estimated
Armory timing
7:16 horvath Armory
Fastest Heroic
11:01* horvath Aegir · estimated
Fortress timing
11:06 horvath Hill Fort
Market timing
11:59 horvath Market

sickplayer69

Zeus · Blue
Loss 1535 -9
EAPM
74.9
Favorite unit
Hoplite
15 fielded
Largest army
32
First expansion
—
Age path
AthenaClassical · Est. start 3:09
DionysusHeroic · Est. start 12:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling28 wall build events
No post-game awards

horvath

Freyr · Red
Win 1709 +9
EAPM
63.3
Favorite unit
Raiding Cavalry
23 fielded
Largest army
64
First expansion
—
Age path
FreyjaClassical · Research start 3:16
AegirHeroic · Research start 9:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

sickplayer69

Bought

No buys

Sold

No sells

Total player market volume0

horvath

Bought

No buys

Sold

Food500
Wood200
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army · 32

Units

Hoplite15
Toxotes15
Heracles1
Jason1
Buildings 9 types
Wall28
House9
Granary4
Storehouse3
Archery Range2
Armory1
Military Academy1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1

horvath

Army · 64

Units

Raiding Cavalry23
Throwing Axeman22
Jarl11
Hersir6
Valkyrie2
Buildings 9 types
House17
Great Hall3
Longhouse3
Ox Cart Building3
Wall2
Armory1
Hill Fort1
Market1
Temple1
God powers 2 invoked
Forest Fire1
Tempest1