Replay-derived match flow, timings, and composition.

Advanced match analysis

Evil_Owns + Weasels_own vs Dark_Thunder_God + Saryx98

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
1897
Duration
19:23
Patch
19.17020
Played
· 22 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1633
Evil_Owns Poseidon · Elo 1639 +7
Weasels_own Loki · Elo 1627 +9
19:23 Match length
Defeat Team Elo 1418
Dark_Thunder_God Susanoo · Elo 1419 -8
Saryx98 Amaterasu · Elo 1417 -8
77.5% win probability Pre-match · Evil_Owns + Weasels_own favored win probability 22.5%
Key momentsIn match order
First pressure
2:27 Weasels_own Hersir trained
Fastest Classical
3:52* Dark_Thunder_God Inari Okami · estimated
First extra TC
8:15 Weasels_own Town Center
Armory timing
8:56 Evil_Owns Armory
Market timing
9:01 Dark_Thunder_God Market
Fastest Heroic
15:56* Dark_Thunder_God Raijin · estimated
Fortress timing
18:14 Weasels_own Hill Fort

Evil_Owns

Poseidon · Blue · Team 1
Win 1639 +7
EAPM
44.6
Favorite unit
Hippeus
191 fielded
Largest army
198
First expansion
—
Age path
HermesClassical · Research start 3:44
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
Large army production198 military units
No post-game awards

Dark_Thunder_God

Susanoo · Orange · Team 2
Loss 1419 -8
EAPM
46.0
Favorite unit
Naginata Rider
60 fielded
Largest army
69
First expansion
—
Age path
Inari OkamiClassical · Research start 2:52
RaijinHeroic · Est. start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Market economy200 total resource volume
No post-game awards

Weasels_own

Loki · Yellow · Team 1
Win 1627 +9
EAPM
49.7
Favorite unit
Hersir
57 fielded
Largest army
153
First expansion
8:15
Age path
ForsetiClassical · Research start 4:07
BragiHeroic · Research start 14:52
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production153 military units
No post-game awards

Saryx98

Amaterasu · Green · Team 2
Loss 1417 -8
EAPM
67.1
Favorite unit
Yari Spearman
42 fielded
Largest army
121
First expansion
—
Age path
MinakatatomiClassical · Research start 3:22
RaijinHeroic · Research start 17:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production121 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Evil_Owns

Bought

No buys

Sold

Food400
Total player market volume400

Dark_Thunder_God

Bought

Food200

Sold

No sells

Total player market volume200

Weasels_own

Bought

No buys

Sold

No sells

Total player market volume0

Saryx98

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Evil_Owns

Army · 198

Units

Hippeus191
Atalanta3
Centaur2
Theseus2
Buildings 8 types
House17
Farm14
Stable7
Storehouse5
Granary3
Market2
Armory1
Temple1
God powers 1 invoked
Lure1

Dark_Thunder_God

Army · 69

Units

Naginata Rider60
Kitsune8
Jorogumo1
Buildings 10 types
Farm19
House17
Wall7
Watermill7
Stable Japanese3
Mining Camp Japanese2
Shrine Japanese2
Armory1
Market1
Temple1
God powers 4 invoked
Kusanagi2
Swampland2

Weasels_own

Army · 153

Units

Hersir57
Throwing Axeman29
Raiding Cavalry23
Battle Boar19
Hirdman13
Berserk4
Godi4
Troll4
Buildings 11 types
House21
Wall13
Ox Cart Building6
Great Hall5
Longhouse3
Temple2
Town Center2
Armory1
Hill Fort1
Market1
Sentry Tower1
God powers 2 invoked
Healing Spring1
Spy1

Saryx98

Army · 121

Units

Yari Spearman42
Yumi Archer37
Naginata Rider13
Samurai13
Bushi10
Wanyudo4
Onna Musha2
Buildings 9 types
House16
Watermill6
Shrine Japanese4
Dojo3
Mining Camp Japanese3
Stable Japanese3
Guardhouse2
Market1
Temple1
God powers 7 invoked
Solar Shield6
Shrine Of The Hunt1