Replay-derived match flow, timings, and composition.

Advanced match analysis

dimitrios_psihramis92 + TheBeardedGrunt vs BroBro9604 + CaptainBums60

Queue
Ranked 2v2 Supremacy
Map
Blue Lagoon
Map Seed
24310
Duration
16:35
Patch
19.17020
Played
· 22 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeat Team Elo 919
dimitrios_psihramis92 Zeus · Elo 956 -16
TheBeardedGrunt Demeter · Elo 882 -13
16:35 Match length
Victory Team Elo 990
BroBro9604 Zeus · Elo 988 +39
CaptainBums60 Tsukuyomi · Elo 991 +14
39.9% win probability Pre-match · BroBro9604 + CaptainBums60 favored win probability 60.1%
Key momentsIn match order
Fastest Classical
3:54* TheBeardedGrunt Pan · estimated
First pressure
4:01 TheBeardedGrunt Archery Range
Armory timing
6:31 dimitrios_psihramis92 Armory
First extra TC
6:32 TheBeardedGrunt Town Center
Fastest Heroic
10:22* CaptainBums60 Hachiman · estimated
Market timing
10:35 dimitrios_psihramis92 Market
Fortress timing
11:01 CaptainBums60 Castle

dimitrios_psihramis92

Zeus · Blue · Team 1
Loss 956 -16
EAPM
24.2
Favorite unit
Hoplite
22 fielded
Largest army
39
First expansion
7:52
Age path
AthenaClassical · Est. start 3:42
ApolloHeroic · Research start 13:22
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy500 total resource volume
No post-game awards

BroBro9604

Zeus · Red · Team 2
Win 988 +39
EAPM
11.7
Favorite unit
Hoplite
21 fielded
Largest army
29
First expansion
12:48
Age path
AthenaClassical · Research start 3:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

TheBeardedGrunt

Demeter · Orange · Team 1
Loss 882 -13
EAPM
22.3
Favorite unit
Toxotes
18 fielded
Largest army
40
First expansion
6:32
Age path
PanClassical · Research start 2:54
HestiaHeroic · Research start 11:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling29 wall build events
No post-game awards

CaptainBums60

Tsukuyomi · Green · Team 2
Win 991 +14
EAPM
23.1
Favorite unit
Yumi Archer
9 fielded
Largest army
27
First expansion
—
Age path
Inari OkamiClassical · Research start 3:22
HachimanHeroic · Research start 9:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

dimitrios_psihramis92

Bought

Food200

Sold

Wood300
Total player market volume500

BroBro9604

Bought

No buys

Sold

No sells

Total player market volume0

TheBeardedGrunt

Bought

No buys

Sold

No sells

Total player market volume0

CaptainBums60

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dimitrios_psihramis92

Army · 39

Units

Hoplite22
Toxotes7
Minotaur4
Heracles2
Jason2
Manticore2
Buildings 11 types
Farm18
Wall11
Granary6
House5
Military Academy5
Storehouse3
Town Center2
Archery Range1
Armory1
Market1
Temple1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1

BroBro9604

Army · 29

Units

Hoplite21
Minotaur6
Heracles1
Jason1
Buildings 7 types
Granary5
House5
Military Academy3
Storehouse3
Armory1
Temple1
Town Center1
God powers 1 invoked
Restoration1

TheBeardedGrunt

Army · 40

Units

Toxotes18
Hoplite16
Hamadryad2
Peltast2
Iolaus1
Orpheus1
Buildings 11 types
Wall29
Farm21
House16
Granary5
Storehouse3
Archery Range2
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Communal Hearth1
Wither1

CaptainBums60

Army · 27

Units

Yumi Archer9
Naginata Rider7
Bushi6
Oyumi2
Daimyo1
Kitsune1
Onna Musha1
Buildings 13 types
House13
Farm11
Wall7
Watermill5
Dojo4
Shrine Japanese4
Mining Camp Japanese3
Stable Japanese3
Guardhouse2
Armory1
Castle1
Sentry Tower1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1