Advanced match analysis
dimitrios_psihramis92 + TheBeardedGrunt vs BroBro9604 + CaptainBums60
- Queue
- Ranked 2v2 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 24310
- Duration
- 16:35
- Patch
- 19.17020
- Played
- · 22 hours ago
Defeat
Team Elo 919
dimitrios_psihramis92
Zeus · Elo 956 -16
TheBeardedGrunt
Demeter · Elo 882 -13
16:35
Match length
Victory
Team Elo 990
BroBro9604
Zeus · Elo 988 +39
CaptainBums60
Tsukuyomi · Elo 991 +14
39.9% win probability
Pre-match · BroBro9604 + CaptainBums60 favored
win probability 60.1%
Key momentsIn match order
dimitrios_psihramis92
Zeus · Blue · Team 1- EAPM
- 24.2
- Favorite unit
- Hoplite 22 fielded
- Largest army
- 39
- First expansion
- 7:52
Age path
AthenaClassical · Est. start 3:42
ApolloHeroic · Research start 13:22
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy500 total resource volume
No post-game awards
BroBro9604
Zeus · Red · Team 2- EAPM
- 11.7
- Favorite unit
- Hoplite 21 fielded
- Largest army
- 29
- First expansion
- 12:48
Age path
AthenaClassical · Research start 3:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
TheBeardedGrunt
Demeter · Orange · Team 1- EAPM
- 22.3
- Favorite unit
- Toxotes 18 fielded
- Largest army
- 40
- First expansion
- 6:32
Age path
PanClassical · Research start 2:54
HestiaHeroic · Research start 11:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling29 wall build events
No post-game awards
CaptainBums60
Tsukuyomi · Green · Team 2- EAPM
- 23.1
- Favorite unit
- Yumi Archer 9 fielded
- Largest army
- 27
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:22
HachimanHeroic · Research start 9:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
dimitrios_psihramis92
Bought
Sold
Total player market volume500
BroBro9604
Bought
No buys
Sold
No sells
Total player market volume0
TheBeardedGrunt
Bought
No buys
Sold
No sells
Total player market volume0
CaptainBums60
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.